Compressed Animated Light Fields with Real-time View-dependent Reconstruction
Journal Article
Koniaris, C., Kosek, M., Sinclair, D., & Mitchell, K. (2019)
Compressed Animated Light Fields with Real-time View-dependent Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 25(4), 1666-1680. https://doi.org/10.1109/tvcg.2018.2818156
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion....
IRIDiuM+: deep media storytelling with non-linear light field video
Conference Proceeding
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017)
IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village. https://doi.org/10.1145/3089269.3089277
We present immersive storytelling in VR enhanced with non-linear
sequenced sound, touch and light. Our Deep Media (Rose 2012) aim
is to allow for guests to physically enter re...
Progressive skinning for video game character animations.
Conference Proceeding
Pilgrim, S. J., Aguado, A., Mitchell, K., & Steed, A. (2006)
Progressive skinning for video game character animations. . https://doi.org/10.1145/1179849.1179992
Instant messaging: using log files to identify patterns of interaction in group of teenage users.
Conference Proceeding
Davison, B., & Buckner, K. (2005)
Instant messaging: using log files to identify patterns of interaction in group of teenage users. In A. Sloane (Ed.), Home-oriented informatics and telematics : proceedings of the IFIP WG 9.3 HOIT2005 conference. , (277-290). https://doi.org/10.1007/11402985_20
This paper presents preliminary findings on teenagers’ use of instant messaging (IM) as an example of an Internet technology. The results are quantitative, being drawn from th...