Kenny Mitchell
Kenny Mitchell

Prof Kenny Mitchell

Professor

Biography

Professor Kenny Mitchell is a senior at Walt Disney Animation Studios and chair of Video Game Technology at Edinburgh Napier University (ENU) researching and delivering impactful practical technology solutions for video games, Disney movie productions, theme parks, and immersive media. With exceeding expectations rating, he recently completed a key role as consortium research lead for the European Pathfinder project, called CAROUSEL – AI for Enhanced Social Interaction, and is currently developing bids for following funding and investment to go to market with a new ENU spinout formed upon the DanceGraph patent pending technology that he co-invented with colleagues at Napier. Before this, he led as the ENU principal investigator for the international doctoral training network project called, DISTRO, and is co-founder of a fully completed Napier spinout (3Finery Ltd) with his student and Marie Curie Fellow, Dr Llogari Casas, delivering patented seamless appearance for augmented reality communications.
For Professor Mitchell’s PhD, he introduced real-time 3D graphics for information visualization on consumer hardware. Historically, over the past 20 years he founded a Disney Research Lab in Edinburgh and shipped video game visual advancements for Roblox, Disney and Electronic Arts with groundbreaking high-end graphics technologies including voxels, volumetric light scattering, motion blur, light field, conversational AI, generative AI, and animation methods. Whilst leading technology into movie franchise video games including Harry Potter, the BAFTA award winning Boom Blox with Stephen Spielberg, Star Wars augmented reality photos, and image quality for animation (Finding Dory) & live action (Pirates of the Caribbean) films, he currently holds over 50 patent inventions.
He has built and managed large diverse research groups, and media technology projects with international consortia of up to 24 companies/universities.
He is currently Associate Editor of Elsevier Computers and Graphics and ACM Computer Graphics and Interactive Techniques, and is a nominated election candidate for ACM SIGGRAPH Executive Committee in the Director at Large role, having served on the SIGGRAPH Conference Advisory Committee for prior years. He has also served on the advisory board of InGAME and as co-editor-in-chief of ACM Games. He is past chair of ACM SIGGRAPH I3D, CVMP and VRCAI conferences, and has served on the EPSRC strategic advisory network including the UK Digital Economy Impact Review, USA NSF scoping in immersive technologies, the Scottish Digital Media Leadership group and is currently contributing to the Scottish Games Network - Cross Party Group Action Plan. He maintains memberships as an ACM Pioneer and Distinguished Speaker, an award-winning BAFTA member, and the IEEE Computer Society as a Senior member.
Profile links: https://www.mobygames.com/person/43106/kenny-mitchell/, https://www.imdb.com/name/nm7376664/, Personal Page: https://farpeek.com
Professor Mitchell's has past research supervisions for Dr Simon Pilgrim (EA/UCL), Dr Babis Koniaris (Disney/Bath), Nick Swafford - MPhil (Disney/Bath), Dr Gwyneth Bradbury (Disney/UCL), Dr Dan Calian (Disney/UCL), Isadora Sanna - MSc (Disney/Bath), Dr Llogari Casas Cambra (Disney/ENU), Dr Angeliki Glynou (ENU), Dr Caio Brito (Disney/U Montreal/UFPE), David Sinclair - MSc (Edinburgh University), and current ENU PhD students, Steven McSeveney, Adeyemi Ademola, and Lewis Watson (ENU).

News

Esteem

Advisory panels and expert committees or witness

  • IRL-X Risks: Identifying privacy and security risks in inter-reality attacks and interactions
  • UK Patent Office: Response to call for views on artificial intelligence and patents
  • Advisory Board: AHRC Research Cluster InGAME Innovation for Games
  • Review Board: EPSRC Impact Acceleration Accounts impact review
  • Parlimentary Scottish Affairs Committee: Witness for Creative Industries in Scotland

 

Conference Organising Activity

  • Conference Programme Chair: ACM VRCAI Brisbane 2019
  • Conference Papers Chair: ACM I3D Montreal 2018
  • Conference Papers Chair: ACM CVMP London 2017
  • Conference Chair: ACM I3D San Francisco 2017

 

Editorial Activity

  • Associate Editor of the Proceedings of the ACM Computer Graphics and Interactive Techniques (I3D)
  • Kenny Mitchell joins Editorial Board of IEEE Computers and Graphics

 

External Examining/Validations

  • PhD thesis examination of Jean-Baptiste Borider at University of Rennes
  • PhD thesis examination of David Greenwood of University of East Anglia
  • PhD thesis examination of Alistair Barber for University of Bath and Double Negative
  • PhD thesis examination of Martin W. Smith of the University of the West of Scotland

 

Fellowships and Awards

  • EU Innovation Radar: Artificial Intelligence for extended social interaction
  • REF2021: 100% Impact of Professor Mitchell's Case Study on the pioneering science behind Hollywood's outstanding visual effects
  • Professor Kenny Mitchell gets Best Paper award at ACM Conference on Visual Media Production

 

Grant Funding Panel Member

  • Funding Panel: European Union fund CREA-MEDIA-2023-DEVVGIM

 

Invited Speaker

  • Delivering Intelligent Telexistence in Virtual Worlds with Everyone
  • Delivering Interactive Emotional Avatars with Everyone
  • Westminster eForum Education, skills, and business development - harnessing the UK’s talent and improving diversity in the workforce
  • Delivering Interactive 3D with Everyone
  • Creative Arts Business Network: Crossing Creative Borders
  • Invited Speaker: Animating Avatars with AI for the University of Bath
  • Prof K Mitchell to give Keynote talk at Eurographics UK.

 

Media Activity

  • News Article: 3FINERY technology makes objects magically come to life

 

Membership of Professional Body

  • IEEE Senior Member

 

Non-executive Directorship

  • Cobra Simulation Ltd

 

Public/Community Engagement

  • Exhibition SCEBE: Powered by AI DanceGraph and Conversational AI in XR public demonstrations
  • Devcom Speaker and GAMESCom booth event attended by 335k members of the public

 

Spin-outs and Licences

  • 3FINERY Ltd co-founder and CTO

 

Date


101 results

NeFT-Net: N-window Extended Frequency Transformer for Rhythmic Motion Prediction

Journal Article
Ademola, A., Sinclair, D., Koniaris, B., Hannah, S., & Mitchell, K. (in press)
NeFT-Net: N-window Extended Frequency Transformer for Rhythmic Motion Prediction. Computers and Graphics,
Advancements in prediction of human motion sequences are critical for enabling online virtual reality (VR) users to dance and move in ways that accurately mirror real-world ac...

HoloJig: Interactive Spoken Prompt Specified Generative AI Environments

Journal Article
Casas, L., Hannah, S., & Mitchell, K. (online)
HoloJig: Interactive Spoken Prompt Specified Generative AI Environments. IEEE Computer Graphics and Applications, https://doi.org/10.1109/mcg.2025.3553780
HoloJig offers an interactive, speech-to-VR, virtual reality experience that generates diverse environments in real-time based on live spoken descriptions. Unlike traditional ...

Machine learning for animatronic development and optimization

Patent
Mitchell, K., Castellon, J., Bacher, M., McCrory, M., Stolarz, J., & Ayala, A. (2025)
Machine learning for animatronic development and optimization. US12236168B2
Techniques for animatronic design are provided. A plurality of simulated meshes is generated using a physics simulation model, where the plurality of simulated meshes correspo...

Audio Occlusion Experiment Data

Data
McSeveney, S., Tamariz, M., McGregor, I., Koniaris, B., & Mitchell, K. (2025)
Audio Occlusion Experiment Data. [Data]
This dataset comprises anonymous user study participant responses of audio occlusion to investigate presence response of body occlusions in the presence of sound sources in th...

Synchronous Patterned Motion Avatars

Patent
Mitchell, K., Sinclair, D., Koniaris, B., & Ademola, A. (2024)
Synchronous Patterned Motion Avatars

DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences

Presentation / Conference Contribution
Koniaris, B., Sinclair, D., & Mitchell, K. (2024, March)
DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences. Presented at IEEE VR Workshop on Open Access Tools and Libraries for Virtual Reality, Orlando, FL
DanceMark is an open telemetry framework designed for latency-sensitive real-time networked immersive experiences, focusing on online dancing in virtual reality within the Dan...

Method and system for visually seamless grafting of volumetric data

Patent
Mitchell, K. J. (2024)
Method and system for visually seamless grafting of volumetric data
Visually seamless grafting of volumetric data. In some implementations, a method includes obtaining volumetric data that represents a first volume including one or more three-...

Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments

Conference Proceeding
Casas, L., Mitchell, K., Tamariz, M., Hannah, S., Sinclair, D., Koniaris, B., & Kennedy, J. (in press)
Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments.
We consider practical and social considerations of collaborating verbally with colleagues and friends, not confined by physical distance, but through seamless networked telepr...

Expressive Talking Avatars

Journal Article
Pan, Y., Tan, S., Cheng, S., Lin, Q., Zeng, Z., & Mitchell, K. (2024)
Expressive Talking Avatars. IEEE Transactions on Visualization and Computer Graphics, 30(5), 2538-2548. https://doi.org/10.1109/TVCG.2024.3372047
Stylized avatars are common virtual representations used in VR to support interaction and communication between remote collaborators. However, explicit expressions are notorio...

Augmented Reality Methods and Systems

Patent
Cambra, L. C., & Mitchell, K. (2024)
Augmented Reality Methods and Systems. US11908068
Methods and systems employing augmented reality techniques via real-world objects for various purposes. Computer implemented methods are provided for animated augmentation of ...

Pre-Napier Funded Projects

  • Epic Games MegaGrant Funding: CTO Professor Mitchell secures real-time rendering grant for Cobra Simulation Ltd £150k
  • ICURe Funding: 3Finery Ltd spinout on magical transmedia marketing in augmented reality £105k
  • Innovate UK Funding: OSCIR On set compositing for Digital Actors in Immersive Real-time Cinematic Content £187k
  • InnovateUK Funding: Merging film and game production pipelines £299k
  • Innovate UK Funding: Real-time Digital Acting for Transmedia Production £573k
  • RSE Fellowship Funding for Taku Komura with Disney and Edinburgh University £150k
  • EU FP7 Funding: Future Internet Content Phase 2 for Disney Research Edinburgh €510k
  • EU FP7 Funding: Future Internet Content Phase 1 for Disney Research Edinburgh €208.5k

Current Post Grad projects

Previous Post Grad projects

Non-Napier PhD or MSc by Research supervisions

  • Additional Supervisor with Disney and University of Edinburgh, David Sinclair MSc Completed
  • Additional Supervisor with Disney, UFPE, and U Montreal, Caio Brito, PhD, Complete
  • Director of Studies with Disney and Bath Uni, Isadora Sanna, MSc, Complete
  • Director of Studies with Disney and Bath Uni, Nick Swafford, MPhil, Complete
  • Director of Studies, Disney and UCL, Dan Calian, PhD, Complete
  • Director of Studies with Disney and UCL, Gywneth Bradbury, PhD, Complete
  • Director of Studies with Disney and Bath Uni., Babis Koniaris, PhD, Complete
  • Additional Supervisor with Electronic Arts and UCL, Anthony Brewer, MSc, Complete
  • Additional Supervisor with Electronic Arts and UCL, Simon Pilgrim, PhD, Complete