31 December 2006
Published
Association for Computing Machinery (ACM)
10.1145/1179849.1179992
QA75 Electronic computers. Computer science
Pilgrim, S. J., Aguado, A., Mitchell, K., & Steed, A. (2006). Progressive skinning for video game character animations. . https://doi.org/10.1145/1179849.1179992
ProfessorSchool of Computing Engineering and the Built Environment
0131 455 4779
K.Mitchell2@napier.ac.uk
Video Gaming, skinning, animation,