Multi-reality games: an experience across the entire reality-virtuality continuum
Conference Proceeding
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...
Image Based Proximate Shadow Retargeting
Conference Proceeding
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018)
Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018https://doi.org/10.2312/cgvc.20181206
We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly ma...
IRIDiuM+: deep media storytelling with non-linear light field video
Conference Proceeding
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017)
IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village. https://doi.org/10.1145/3089269.3089277
We present immersive storytelling in VR enhanced with non-linear
sequenced sound, touch and light. Our Deep Media (Rose 2012) aim
is to allow for guests to physically enter re...
Using a conceptual data language to describe a database and its interface
Conference Proceeding
Mitchell, K., Kennedy, J., & Barclay, P. J. (1995)
Using a conceptual data language to describe a database and its interface. In C. Goble, & J. Keane (Eds.), Advances in Databases: Proceedings [of the] 13th British National Conference on Database - BNCOD13, 1995 (101-119). https://doi.org/10.1007/BFb0000543
We propose a conceptual approach to defining interfaces to databases which uses the features of a fully object oriented data language to specify interface objects combined wit...
Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment
Journal Article
Pan, Y., Sinclair, D., & Mitchell, K. (2018)
Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment. Computer Animation and Virtual Worlds, 29(3-4), https://doi.org/10.1002/cav.1838
We present several mixed‐reality‐based remote collaboration settings by using consumer head‐mounted displays. We investigated how two people are able to work together in these...
GPU-accelerated depth codec for real-time, high-quality light field reconstruction
Journal Article
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018)
GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193
Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance ...
Compressed Animated Light Fields with Real-time View-dependent Reconstruction
Journal Article
Koniaris, C., Kosek, M., Sinclair, D., & Mitchell, K. (2019)
Compressed Animated Light Fields with Real-time View-dependent Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 25(4), 1666-1680. https://doi.org/10.1109/tvcg.2018.2818156
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion....
Computing the incomputable with human processing units
Conference Proceeding
Corney, J., Vasantha, G. A., Lynn, A., Jagadeesan, A., Acur, N., Smith, M., & Agarwal, A. (2013)
Computing the incomputable with human processing units. In Intelligent interactive technologies and multimedia. , (14-24). https://doi.org/10.1007/978-3-642-37463-0_2
Initially commercial crowdsourcing services (such as Amazon’s Mechanical Turk) were focused largely on providing micro-labor services for tasks such as image labeling and text...
Capture and analysis of racing gameplay metrics
Journal Article
Jimenez, E., Mitchell, K., & Seron, F. (2011)
Capture and analysis of racing gameplay metrics. IEEE Software, 28, 46-52. https://doi.org/10.1109/MS.2011.71
This article presents a flexible, extendable system called Tracktivity that can capture gameplay metrics in any type of leaderboard-based video game. This system incorporates ...
Comparing Multi-label Classification with Reinforcement Learning for Summarisation of Time-series Data
Conference Proceeding
Gkatzia, D., Hastie, H., & Lemon, O. (2014)
Comparing Multi-label Classification with Reinforcement Learning for Summarisation of Time-series Data. In Proceedings of the Conference Volume 1: Long Papers. , (1231-1240). https://doi.org/10.3115/v1/p14-1116
We present a novel approach for automatic report generation from time-series data, in the context of student feedback generation. Our proposed methodology treats content selec...