Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?
Conference Proceeding
Smyth, M., Speed, C., & Brynskov, M. (2011)
Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2011. , (685-686). https://doi.org/10.1007/978-3-642-23768-3_115
The panel will discuss the contribution of Critical Design to the field of Interaction Design and reflect on the insights that it provides on interaction.
City | Data | Future: envisioning interactions in hybrid urban space.
Conference Proceeding
Mitrović, I., Smyth, M., Helgason, I., & Mitrovic, I. (2015)
City | Data | Future: envisioning interactions in hybrid urban space. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (373-374). https://doi.org/10.1145/2757226.2757380
The City | Data | Future installation is a collection of “design fiction” video scenarios that speculate about the experience of urban life and how it might change in the near...
Information Space.
Book
Benyon, D. (2005)
Information Space. In C. Ghaoui (Ed.), Encyclopedia of Human Computer Interaction, 344-347. Hershey, Pa.; London;: IGI Global. doi:10.4018/978-1-59140-562-7.ch053
Human-Computer Interaction (HCI) in the 21st century needs to look very different from its 20th-century origins. Computers are becoming ubiquitous; they are disappearing into ...
Tailoring methodological bricolage to investigate non-discretionary use of digital technology
Conference Proceeding
Sobolewska, E. (2017)
Tailoring methodological bricolage to investigate non-discretionary use of digital technology. https://doi.org/10.14236/ewic/HCI2017.49
Digital technology appears to be an integral part of everyday life: at homes, workplaces, during leisure time; mediating interactions, demanding attention and engagement. In t...
Scenarios for Companions.
Book Chapter
Benyon, D., & Mival, O. (2013)
Scenarios for Companions. In Your Virtual Butler: the making of, 79-96. Springer Berlin / Heidelberg. https://doi.org/10.1007/978-3-642-37346-6_8
This paper is concerned with understanding the needs of Companion owners (the people formerly known as ‘users’). The problem with developing technologies such as companions is...
Creative Informatics Guide for Online Events
Working Paper
Elsden, C., Chan, K., Erskine, P., Helgason, I., Lechelt, S., Osborne, N., …Speed, C. (2020)
Creative Informatics Guide for Online Events
Creative Informatics is a research and development programme based in Edinburgh, which aims to bring the city’s world-class creative industries and tech sector together. We ar...
War Poets Collection Exhibition Poetry Recordings
Digital Artefact
Walker, C., Day-Lewis, D., Parker, N., Little, A., McMillan, I., Barker, P., …Ferguson, P. (2016)
War Poets Collection Exhibition Poetry Recordings. [Audio for iPad Application]
Poetry recited by Sir Daniel Day Lewis, Nathaniel Parker, Dr Allan Little, Ian McMillan and Dr Pat Barker, CBE.
Procedural Audio For Virtual Environments Workshop
Presentation / Conference
Di Donato, B., & Selfridge, R. (2022, September)
Procedural Audio For Virtual Environments Workshop. Presented at Audio Mostly, St. Pölten, Austria
Sound design is a crucial aspect of interactive virtual environments (VEs). Often, this activity is fixated by the constraints of the tools we use or our perception of that me...
Designing interactive systems : a comprehensive guide to HCI, UX and interaction design
Book
Benyon, D. (2013)
Designing interactive systems : a comprehensive guide to HCI, UX and interaction design. (Third edition). Pearson Education
Designing Interactive Systems is the most authoritative textbook in the areas of human–computer interaction (HCI), usability, consumer experience and interaction design. Davi...
Comparison of human and machine recognition of everyday human actions
Conference Proceeding
Jones, T., Lawson, S., Benyon, D., & Armitage, A. (2007)
Comparison of human and machine recognition of everyday human actions. In Digital Human Modeling. , (120-129). https://doi.org/10.1007/978-3-540-73321-8_14
The research presented here makes a contribution to the understanding of the recognition of biological motion by comparing human recognition of a set of everyday gestures and ...