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Depth codec for real-time, high-quality light field reconstruction

Patent
Mitchell, K., Koniaris, C., Kosek, M., & Sinclair, D. Depth codec for real-time, high-quality light field reconstruction. US20190313080A1

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Mitchell, K., Koniaris, C., Kosek, M., & Sinclair, D. Depth codec for real-time, high-quality light field reconstruction. US20190313080A1
Systems, methods, and articles of manufacture are disclosed that enable the compression of depth data and real-time reconstruction of high-quality light fields. In one aspect,...

Light Field Synthesis Using Inexpensive Surveillance Camera Systems

Conference Proceeding
Dumbgen, F., Schroers, C., & Mitchell, K. (2019)
Light Field Synthesis Using Inexpensive Surveillance Camera Systems. https://doi.org/10.1109/icip.2019.8804269
We present a light field synthesis technique that achieves accurate reconstruction given a low-cost, wide-baseline camera rig. Our system integrates optical flow with methods ...

Intermediated Reality: A Framework for Communication Through Tele-Puppetry

Journal Article
Casas, L., & Mitchell, K. (2019)
Intermediated Reality: A Framework for Communication Through Tele-Puppetry. Frontiers in Robotics and AI, 6, https://doi.org/10.3389/frobt.2019.00060
We introduce Intermediated Reality (IR), a framework for intermediated communication enabling collaboration through remote possession of entities (e.g., toys) that come to lif...

Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses

Journal Article
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2019)
Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses. Computers, 8(2), https://doi.org/10.3390/computers8020029
Shadow-retargeting maps depict the appearance of real shadows to virtual shadows given corresponding deformation of scene geometry, such that appearance is seamlessly maintain...

Deep Precomputed Radiance Transfer for Deformable Objects

Journal Article
Li, Y., Wiedemann, P., & Mitchell, K. (2019)
Deep Precomputed Radiance Transfer for Deformable Objects. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2(1), 1-16. https://doi.org/10.1145/3320284
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance transfer of a freely deformable object for rasterization in real-time. With pre...

Memory Allocation For Seamless Media Content Presentation

Patent
Mitchell, K., Koniaris, C., & Chitalu, F. (2019)
Memory Allocation For Seamless Media Content Presentation. US20190096028
A system for performing memory allocation for seamless media content presentation includes a computing platform having a CPU, a GPU having a GPU memory, and a main memory stor...

Feature-preserving detailed 3D face reconstruction from a single image

Conference Proceeding
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018)
Feature-preserving detailed 3D face reconstruction from a single image. In CVMP '18 Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Productionhttps://doi.org/10.1145/3278471.3278473
Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo ...

Multi-reality games: an experience across the entire reality-virtuality continuum

Conference Proceeding
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...

Real-time rendering with compressed animated light fields

Patent
Mitchell, K., Koniaris, C., Kosek, M., & Sinclair, D. (2018)
Real-time rendering with compressed animated light fields. US20180322691
Systems, methods, and articles of manufacture for real-time rendering using compressed animated light fields are disclosed. One embodiment provides a pipeline, from offline re...

Image Based Proximate Shadow Retargeting

Conference Proceeding
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018)
Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018https://doi.org/10.2312/cgvc.20181206
We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly ma...

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