7 results

Adaptive video game sound based on inherent skill level utilising selective attention

2022 - 2025
In video games, selective attention can be utilised to increase a player’s engagement by adapting the sound design ...
Mr. Ethan Robson | Director of Studies: Dr Iain McGregor | Second Supervisor: Dr Balandino Di Donato

Improving presence through selective attention and psycho-acoustic led auditory feedback for multi-user virtual reality application

2022 - date
Steven McSeveney | Director of Studies: Dr Babis Koniaris | Second Supervisor: Dr Iain McGregor

An adaptive mixing framework for a personalised listening experience.

2021 - date
Ahmed Shalabi | Director of Studies: Dr Iain McGregor | Second Supervisor: Dr Linda Shore

Getting stuck and getting help: How children access support when using technology

2015 - date
Ms Fiona Stewart | Director of Studies: Dr Tom Flint | Second Supervisor: Dr Gemma Webster

Complex pleasures: designing optional interactions for public spaces

2008 - 2017
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
Dr Ingi Helgason | Director of Studies: Dr Michael Smyth

1994 - 1997
Prof Kenny Mitchell | Director of Studies: Prof Jessie Kennedy | Second Supervisor: Peter Barclay

Soundscape mapping: comparing listening experiences

0 - 2011
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
Dr Iain McGregor | Director of Studies: Prof David Benyon | Second Supervisor: Dr Phil Turner