Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments
Conference Proceeding
Charisis, V., Khan, S., AlTarteer, S., & Lagoo, R. (in press)
Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.
The global ageing population presents significant challenges, with healthcare systems strained to meet the needs of an increasingly elderly demographic. Societies face issues ...
Expressive Talking Avatars
Journal Article
Pan, Y., Tan, S., Cheng, S., Lin, Q., Zeng, Z., & Mitchell, K. (2024)
Expressive Talking Avatars. IEEE Transactions on Visualization and Computer Graphics, 30(5), 2538-2548. https://doi.org/10.1109/TVCG.2024.3372047
Stylized avatars are common virtual representations used in VR to support interaction and communication between remote collaborators. However, explicit expressions are notorio...
DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences
Conference Proceeding
Koniaris, B., Sinclair, D., & Mitchell, K. (in press)
DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences.
DanceMark is an open telemetry framework designed for latency-sensitive real-time networked immersive experiences, focusing on online dancing in virtual reality within the Dan...
Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety
Conference Proceeding
Charissis, V. (in press)
Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. In Proceedings of the International Display Workshops (IDW '23)
This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluat...
Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics
Conference Proceeding
Pan, Y., Zhang, R., Wang, J., Ding, Y., & Mitchell, K. (2023)
Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics. In MM '23: Proceedings of the 31st ACM International Conference on Multimedia (6851-6859). https://doi.org/10.1145/3581783.3613803
Our aim is to improve animation production techniques' efficiency and effectiveness. We present two real-time solutions which drive character expressions in a geometrically co...
Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?
Conference Proceeding
Khan, M. S., Charissis, V., & Harrison, D. K. (2022)
Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (592-603). https://doi.org/10.1007/978-3-031-22131-6_44
The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the...
Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics
Conference Proceeding
Charissis, V., Khan, M. S., & Harrison, D. K. (2022)
Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (545-555). https://doi.org/10.1007/978-3-031-22131-6_40
The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics a...
Collimated Whole Volume Light Scattering in Homogeneous Finite Media
Journal Article
Velinov, Z., & Mitchell, K. (in press)
Collimated Whole Volume Light Scattering in Homogeneous Finite Media. IEEE Transactions on Visualization and Computer Graphics, https://doi.org/10.1109/TVCG.2021.3135764
Crepuscular rays form when light encounters an optically thick or opaque medium which masks out portions of the visible scene. Real-time applications commonly estimate this ph...
Embodied online dance learning objectives of CAROUSEL +
Conference Proceeding
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., …Mac Williams, C. (2021)
Embodied online dance learning objectives of CAROUSEL +. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (309-313). https://doi.org/10.1109/VRW52623.2021.00062
This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiu...
Performance for Care
Presentation / Conference
Mahoney, C., & Mermikedes, A. (2020, November)
Performance for Care. Presented at Performance for Care, Online
As the use of drama in the education of healthcare professionals becomes more widely accepted, its relationship to the more established practice of simulation based learning m...