9 results

Usage of gestures along with other interaction modes in collaborative design

Conference Proceeding
Vasantha, G., Corney, J., Prakash Ramesh, H., Mouli Sugavanam, C., & Chakrabarti, A. (2014)
Usage of gestures along with other interaction modes in collaborative design. In F. Rehman, N. Woodfine, & R. Marasini (Eds.), Advance in Manufacturing Technology XXVIII: Proceedings of the 12th International Conference on Manufacturing Research
Currently many computer-aided multi-modal interaction tools are under development, and some have demonstrated their applications in design. To avoid disruptive transformation ...

Influences of integrating touch screen smart board and CAD in collaborative design

Conference Proceeding
Vasantha, G. V. A., Ramesh, H. P., Sugavanam, C. M., Chakrabarti, A., & Corney, J. (2015)
Influences of integrating touch screen smart board and CAD in collaborative design. In DS 79: Proceedings of The Third International Conference on Design Creativity, Indian Institute of Science, Bangalore. , (217-224
Although a digital design tool like CAD has a strong influence on creative design, it is merely used in the detail design stage to present the visualized final product in 3D s...

A novel hybrid intelligence approach for 2D packing through internet crowdsourcing

Conference Proceeding
Agrawal, A., Yadav, P., Upadhyay, C. K., Corney, J. R., Vasantha, G. A., Jagadeesan, A., & Lynn, A. (2015)
A novel hybrid intelligence approach for 2D packing through internet crowdsourcing. In Technological Innovation in ICT for Agriculture and Rural Development (TIAR), 2015 IEEE, 33-39. https://doi.org/10.1109/TIAR.2015.7358527
Packing problems on its current state are being utilized for wide area of industrial applications. The aim of present research is to create and implement an intelligent system...

Computing the incomputable with human processing units

Conference Proceeding
Corney, J., Vasantha, G. A., Lynn, A., Jagadeesan, A., Acur, N., Smith, M., & Agarwal, A. (2013)
Computing the incomputable with human processing units. In Intelligent interactive technologies and multimedia. , (14-24). https://doi.org/10.1007/978-3-642-37463-0_2
Initially commercial crowdsourcing services (such as Amazon’s Mechanical Turk) were focused largely on providing micro-labor services for tasks such as image labeling and text...

Designers’ perception on information processes

Presentation / Conference
Vasantha, G. A., & Chakrabarti, A. Designers’ perception on information processes. Presented at The 4th International Conference on Research Into Design, Indian Institute of Technology, Chennai, India

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Vasantha, G. A., & Chakrabarti, A. Designers’ perception on information processes. Presented at The 4th International Conference on Research Into Design, Indian Institute of Technology, Chennai, India
This paper discusses designers’ perception on information processes.

The dimensions and complexities of audio-visual association.

Conference Proceeding
Tsiros, A. (2013)
The dimensions and complexities of audio-visual association. In Electronic Workshops in Computing (eWiC)
This paper draws on literature from psychology, neuroscience, linguistics, and philosophy to portray a cross-modal conception of auditory and visual phenomena focusing on the ...

Sketching concatenative synthesis: audiovisual Isomorphism in reduced modes.

Conference Proceeding
Tsiros, A., LePlâtre, G. & Smyth, M. (2011)
Sketching concatenative synthesis: audiovisual Isomorphism in reduced modes. In 9th Sound and Music Computing Conference, 409-507
This paper presents a prototype allowing the control of a concatenative synthesis algorithm using a 2D sketching interface. The design of the system is underpinned by a prelim...

A multidimensional sketching interface for corpus-based concatenative synthesis.

Conference Proceeding
Tsiros, A. (2012)
A multidimensional sketching interface for corpus-based concatenative synthesis. In Proceedings of the International Conference on Auditory Display 2013
This paper presents Morpheme, a multidimensional interface that allows real-time control of concatenative synthesis through the act of sketching on a digital canvas. Morpheme ...

Progressive skinning for video game character animations.

Conference Proceeding
Pilgrim, S. J., Aguado, A., Mitchell, K., & Steed, A. (2006)
Progressive skinning for video game character animations. . https://doi.org/10.1145/1179849.1179992