RLT 30 YEARS Research in Learning Technology: making friends and influencing people
Journal Article
Brunton, J., Bennett, L., Drumm, L., Flavin, M., Honeychurch, S., Thomson, S., & Varga-Atkins, T. (2023)
RLT 30 YEARS Research in Learning Technology: making friends and influencing people. Research in Learning Technology, 31, https://doi.org/10.25304/rlt.v31.3212
The first issue of Research in Learning Technology (RLT) was published in 1993. Over 30 years, the journal has comprised an informal research and development facility for new ...
Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement
Book Chapter
Garden, C., & Rivera, E. (2022)
Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement. In O. Bernardes, V. Amorim, & A. Carrizo Moreira (Eds.), Handbook of Research on the Influence and Effectiveness of Gamification in Education (497-520). IGI Global. https://doi.org/10.4018/978-1-6684-4287-6
Gamification and Design Thinking can be thought of as part of Instructional Design (ID) in the Higher Education (HE) context. Each of these fields has much to learn from the o...
Curation and collaboration as activism: emerging critical practices of #FemEdTech
Journal Article
Beetham, H., Drumm, L., Bell, F., Mycroft, L., & Forsythe, G. (2022)
Curation and collaboration as activism: emerging critical practices of #FemEdTech. Learning, Media and Technology, 47(1), 143-155. https://doi.org/10.1080/17439884.2021.2018607
The inequities rooted in our education systems and wider societies have been thrown into relief by responses to the COVID-19 pandemic. This paper presents four situational stu...
Parallel Programming Made Simple: Using Groovy Parallel Patterns
Book
Kerridge, J. (2021)
Parallel Programming Made Simple: Using Groovy Parallel Patterns. Copenhagen: Bookboon.com
The use of the Groovy Parallel Patterns Library is described, using many diverse examples, showing how a parallel application can be easily created from existing sequential co...
Teaching Across Time and Space: How University Educators Relate With, and Through, Technology
Book Chapter
Drumm, L. (2020)
Teaching Across Time and Space: How University Educators Relate With, and Through, Technology. In F. Soares, K. Brown, A. Uukkivi, & A. P. Lopes (Eds.), Developing Technology Mediation in Learning Environments, (23-42). Hershey, PA: IGI Global. https://doi.org/10.4018/978-1-7998-1591-4.ch002
Technology can be used to bring people closer together yet can also come between them and push them apart. In an age where discourse around our relationship with technology is...
TikTok as a tool for providing pastoral and academic support to student
Presentation / Conference
Kerr, G. (2020, December)
TikTok as a tool for providing pastoral and academic support to student. Presented at Social Media for Learning in Higher Education Annual Conference, University of Strathclyde [Online]
This presentation explores TikTok as a platform for personal tutors in the higher education setting to provide pastoral and academic support to students. Young people are incr...
Dog filters & flower crowns: Using Snapchat as a Pedagogical Tool in Higher Education
Journal Article
Kerr, G., & Faulkner, S. (2020)
Dog filters & flower crowns: Using Snapchat as a Pedagogical Tool in Higher Education. Journal of Social Media for Learning, 1(1), 147-157. https://doi.org/10.24377/LJMU.jsml.vol1article393
Academics overwhelmingly value social media as a tool for enhancing student learning (Moran et al, 2011). Generally, academics use information technologies and social media to...
Gamifying Formative Assessments for Student Engagement: The First Real How-To
Presentation / Conference
Rivera, E., & Garden, C. (2019, November)
Gamifying Formative Assessments for Student Engagement: The First Real How-To. Presented at SEDA Autumn Conference 2019, Leeds, UK
Over the past three years, Edinburgh Napier University has invested significant resources
in supporting a programme-focused approach to learning. Vital to this is the effectiv...
Forum Theatre Scripts 'Digital Education Dilemmas'
Digital Artefact
Drumm, L. (2019)
Forum Theatre Scripts 'Digital Education Dilemmas'. [https://louisedrumm.com/2019/09/]
Scripts for an interactive workshop where participants are invited to join in with discussion, games and short improvisations. Originally used at Association for Learning Tech...
Gamification for Engagement: A Framework to Study and Apply Gamification
Presentation / Conference
Garden, C., & Rivera, E. (2019, June)
Gamification for Engagement: A Framework to Study and Apply Gamification. Presented at ENU Research Conference 2019, Edinburgh
We will showcase research currently underway through a PhD studentship entitled ‘Does Gamification improve engagement with, and effectiveness of formative assessment?’. We fir...