During 3 Trimesters, this module allows students to develop specialist computing skills in your workplace, by applying them to workplace projects for your programme of study.You will negotiate, with your line manager and a mentor, a learning agreement which will identify 4-6 specific objectives in no more than 500 words. The objectives you identify, once agreed, will form the basis of a significant piece of work which will be based on a live workplace issue. This module is designed to develop critical reflective practice, specialist computing skills, and act as a focus for your continuous professional development. Advanced reflective practice – using different models and frameworks to maximise both personal and team performance with career development through mentoring and subject specific skills development. The module assessment consists of Learning Agreement, Report (5000 words) and Logbook (5000 words).You will be assessed on your progress on these learning objectives in your final report and reflective log and so it is important that they are challenging, demonstrate your professional practice and are achievable within the current academic year.
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You will study the properties of sound, which are also known as acoustics. This includes vibration, waves and transmission. You will then progress to psychoacoustics, which relates to hearing, and includes: anatomy, mechanisms and processes. Listening is then addressed in terms of: objects, music and language. Soundscapes, or the unique listening experience of a place, identity and memory are explored. Finally different approaches of Perceptual Audio Evaluation are considered, specifically: design, procedure and analysis.
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The work for this module comprises the completion of an individual research project. Each student is assigned a personal Supervisor, and an Internal Examiner who monitors progress and feedback, inputs advice, examines the dissertation and takes the lead at the viva. There are two preliminary deliverables prior to the submission of the final dissertation: (1) Project proposal (2) Initial Report including time plan and dissertation outline
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You will begin by considering different types of interactive media, such as Auditory Displays, Video Games, and Sound Art, and their evolution and patterns of use over recent decades. Interactive media production methods are then surveyed, which include: requirements gathering, dialogue editing, dialogue recording, location recording, foley, sound editing, sampling and synthesis, programming and testing. Strategies for planning are examined, incorporating: event mapping, actions (triggers, cues, events), emotions, duration, variation and interactivity. Finally approaches to implementing sound design are reviewed, which comprises: palette, mix, elements, parameters, memory/stream management, geometry, and environments.
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This module provides you with a comprehensive understanding of sound design for theatre, radio, audiobooks, film, television, and animation, equipping you with both theoretical knowledge and practical skills. You will explore production methods such as location recording, Foley, dialogue editing, ADR, re-recording, sound editing, sampling, and synthesis, alongside script analysis strategies focusing on explicit sounds, environments, emotions, transitions, and sound maps. The module also covers field recording, sound library management, mixing, and re-recording techniques, including spatialisation, predubbing, and final mix workflows. Specialised topics in theatrical sound, radio production, and animation introduce cueing systems, voice processing, acoustic considerations, and sound-image relationships. Throughout, you will examine how sound influences audience perception, exploring techniques such as sound imagery, listening modes, emotional expression, and spatial positioning to enhance engagement. By the end of the module, you will have the critical and practical skills needed to create expressive and impactful audio for linear media.
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