Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes
Journal Article
Droumeva, M., & McGregor, I. (2019)
Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes. Interacting with Computers, 31(3), 336-347. https://doi.org/10.1093/iwc/iwz024
With an increasing number of everyday operations and communications becoming both automated and autonomous, ambient intelligent soundscapes are transforming to accommodate add...
Designing vehicle sounds
Digital Artefact
McGregor, I. (2018)
Designing vehicle sounds. [Website]
Sound is intrinsically linked to vehicles, drivers use it to monitor their actions and vehicle mechanical condition. Pedestrians and other road users rely on sound to prevent ...
Sound Design
Book
McGregor, I. (2018)
Sound Design
This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre. The focus of the text is about how t...
Internet of things needs to use sound in ways computers and phones never have
Digital Artefact
McGregor, I. (2018)
Internet of things needs to use sound in ways computers and phones never have. [Website]
With many consumer devices, we can find out about their status without having to look at them directly. When a kettle clicks off, you know the water has boiled. When the toast...
Exploring Musical Creativity through Interactive Cymatics
Conference Proceeding
McGowan, J., Leplatre, G., & McGregor, I. (2017)
Exploring Musical Creativity through Interactive Cymatics. In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)https://doi.org/10.14236/ewic/HCI2017.67
What does music look like? Representation of sound has taken many forms over time, from sinusoidal wave patterns, through to random algorithm-based visualisations based on the...
Sound and the Internet of Things
Digital Artefact
McGregor, I. (2017)
Sound and the Internet of Things. [Blog]
Sound has enormous potential to enhance how we experience and interact with the connected everyday devices and appliances that make up the Internet of Things.
Dr Iain McGrego...
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events
Conference Proceeding
Bishop, C., Esteves, A., & McGregor, I. (2017)
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interactionhttps://doi.org/10.1145/3136755.3136781
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...
CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum.
Conference Proceeding
McGowan, J., Leplâtre, G., & McGregor, I. (2017)
CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. In ASSETS '17 Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (62-71). https://doi.org/10.1145/3132525.3132539
Music Therapy has been shown to be an effective intervention for clients with Autism Spectrum Condition (ASC), a lifelong neurodevelopmental condition that can affect people i...
Listening loudspeakers: a quieter and more intelligible world
Digital Artefact
McGregor, I. (2017)
Listening loudspeakers: a quieter and more intelligible world. [Website]
Loudspeakers can now truly be described as ubiquitous, being part of many portable and fixed technologies. They are an important part of everyday life, providing both entertai...
CymaSense: a real-time 3D cymatics-based sound visualisation tool
Conference Proceeding
McGowan, J., Leplâtre, G., & McGregor, I. (2017)
CymaSense: a real-time 3D cymatics-based sound visualisation tool. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (270-274). https://doi.org/10.1145/3064857.3079159
What does music look like? Representation of music has taken many forms over time, from musical notation [16], through to random algorithm-based visualisations based on the am...