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52 results

Scottish Mountain Soundscapes

Presentation / Conference
Di Donato, B., & McGregor, I. (2024, June)
Scottish Mountain Soundscapes. Presented at Invited seminar at UniMont, University of Milan, Edolo, Italy
Mountain environments provide an immersive auditory experience shaped by natural forces and human interactions. This seminar presents results from an ongoing project that delv...

The digital Foley: what Foley artists say about using audio synthesis

Conference Proceeding
Di Donato, B., & McGregor, I. (2024)
The digital Foley: what Foley artists say about using audio synthesis. In Proceedings of the 2024 AES 6th International Conference on Audio for Games
Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and In...

What Do Robots Sound Like? Ep 01 - Dr Iain McGregor

Digital Artefact
McGregor, I. (2024)
What Do Robots Sound Like? Ep 01 - Dr Iain McGregor. [Podcast]
Interviews on the topic of sound for human-robot interactions. Game audio designer Ali Tocher enjoys long form conversations with a wide range of guests. This episode’s guest ...

Hearing Abilities Assessment

Patent
McGregor, I. (2024)
Hearing Abilities Assessment. W O 2024/041821 A1. World Intellectual Property Organization International Bureau
A method for assessing hearing abilities of a human person having two ears, the method comprising: - providing two audio signals to two respective ear speakers at a person's c...

Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions

Conference Proceeding
McGowan, J. J., & Mcgregor, I. P. (2023)
Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions. In Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23). https://doi.org/10.1145/3597638.3608392
Adults with autism spectrum disorder (ASD) face daily challenges dealing with stress, for example, at work, or in public spaces, which can be overwhelming in terms of coping w...

Proceedings of the 18th International Audio Mostly Conference

Conference Proceeding
(2023)
Proceedings of the 18th International Audio Mostly Conference. . https://doi.org/10.1145/3616195
Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its ...

Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle

Conference Proceeding
Cunningham, S., & Mcgregor, I. (2022)
Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. In AM '22: Audio Mostly 2022
Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as v...

Acoustics versus Psychoacoustics in Mixed Reality

Digital Artefact
McGregor, I. (2022)
Acoustics versus Psychoacoustics in Mixed Reality. [https://www.youtube.com/watch?v=_pCD99RcDts&list=PLtnYW6qlPmyg4EcCMqRmVrXtopztUyUSx&index=3]
In Mixed Reality there is often a highly understandable desire to capture the “ground truth” and to represent it in its entirety. A typically strong belief is that the greate...

Sonification of an exoplanetary atmosphere

Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2020)
Sonification of an exoplanetary atmosphere. In AM '20: Proceedings of the 15th International Conference on Audio Mostly. , (191-198). https://doi.org/10.1145/3411109.3411117
This study investigates the effectiveness of user design methods to create a sonification for an astronomer who analyses exoplanet meteorological data situated in habitable zo...

Sound Design

Book
McGregor, I. (2020)
Sound Design. (3rd
This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre, radio and film. The focus of the tex...
6 results

The Library of Inspiration

2024 - 2025
The project's ultimate aim is to empower 12 and 13-year-olds from under-represented groups in engineering to become future leaders. This will be achieved through "The Library of Inspiration," physical...
Funder: Royal Academy of Engineering | Value: £99,711

Audio Mostly 2023

2022 - 2023
This project's aim is to host the Audio Mostly conference 2023 here at Edinburgh Napier University (https://audiomostly.com/). Conference Theme: Embodied Sound in the Virtual Conference Abstract: S...
Funder: Fees (CPD courses and Conference Delegate)

Platform to platform: an investigation into audience engagement with digitised archives and its transformative impact across different online formats

2022 - 2022
This project is closely tied to two goals of the call: unlocking value from digitised heritage content, and online performance. In respect of ‘unlocking value from digitised heritage’, the practical...
Funder: Arts & Humanities Research Council | Value: £4,994

BSL in Embodied Music Interaction

2022 - 2023
This is an exploratory study in the field of Embodied Music Interaction (EMI) to greater understand how British Sign Language (BSL) interpreters categorise music for the hearing impaired. EMI looks a...
Funder: Arts & Humanities Research Council | Value: £5,000

Gaze tracking through in-ear sensing

2019 - 2019
Eye-tracking is an increasingly popular technique in which user’s eye movements are captured by a computer system, allowing it to ascertain where the user is looking in a display or visual scene (fixa...
Funder: Carnegie Trust for the Universities of Scotland | Value: £9,991

IIDI & Jupiter Artland Foundation

2011 - 2011
This project involved developing audio guides for Jupiter Artland.  A traditional audio guide was developed, including introductions of the work and discussions from the artists.  Alongside this was a...
Funder: Scottish Funding Council | Value: £4,992