40 results

Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments

Conference Proceeding
Cercas Curry, A., Gkatzia, D., & Rieser, V. (2015)
Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments. In Proceedings of the 15th European Workshop on Natural Language Generation, 90-94. https://doi.org/10.18653/v1/w15-4715
Referring to landmarks has been identified to lead to improved navigation instructions. However, a previous corpus study suggests that human “wizards” also choose to refer to ...

The Cost of Communication: Environmental Pressure and Survivability in mEDEA

Conference Proceeding
Steyven, A., Hart, E., & Paechter, B. (2015)
The Cost of Communication: Environmental Pressure and Survivability in mEDEA. In Proceedings of the Companion Publication of the 2015 on Genetic and Evolutionary Computation Conference - GECCO Companion '15, 1239-1240. doi:10.1145/2739482.2768489
We augment the mEDEA algorithm to explicitly account for the costs of communication between robots. Experimental results show that adding a costs for communication exerts envi...

AGADE Using Personal Preferences and World Knowledge to Model Agent Behaviour

Conference Proceeding
Farrenkopf, T., Guckert, M., & Urquhart, N. (2015)
AGADE Using Personal Preferences and World Knowledge to Model Agent Behaviour. In Y. Demazeau, K. S. Decker, J. Bajo Pérez, & F. de la Prieta (Eds.), Advances in Practical Applications of Agents, Multi-Agent Systems, and Sustainability: The PAAMS Collection; Lecture Notes in Computer Science, 93-106. https://doi.org/10.1007/978-3-319-18944-4_8
BDI agents provide a common well established approach for building multi-agent simulations. In this paper we demonstrate how semantic technologies can be used to model agent b...

Optimising the scheduling and planning of urban milk deliveries.

Conference Proceeding
Urquhart, N. B. (2015)
Optimising the scheduling and planning of urban milk deliveries. In A. M. Mora, & G. Squillero (Eds.), Applications of Evolutionary Computation. , (604-615). https://doi.org/10.1007/978-3-319-16549-3_49
This paper investigates the optimisation of the delivery of dairy products to households in three urban areas. The requirement for the optimisation to be part of the existing ...

Collaborative Diffusion on the GPU for Path-Finding in Games

Conference Proceeding
McMillan, C., Hart, E., & Chalmers, K. (2015)
Collaborative Diffusion on the GPU for Path-Finding in Games. In A. M. Mora, & G. Squillero (Eds.), Applications of Evolutionary Computation; Lecture Notes in Computer Science. , (418-429). https://doi.org/10.1007/978-3-319-16549-3_34
Exploiting the powerful processing power available on the GPU in many machines, we investigate the performance of parallelised versions of pathfinding algorithms in typical ga...

Artificial Immune System driven evolution in Swarm Chemistry.

Conference Proceeding
Capodieci, N., Hart, E., & Cabri, G. (2014)
Artificial Immune System driven evolution in Swarm Chemistry. In Proceedings of IEEE SASO 2014, (40-49). https://doi.org/10.1109/SASO.2014.16
Morphogenetic engineering represents an interesting field in which models, frameworks and algorithms can be tested in order to study how self-* properties and emergent behavio...

Idiotypic networks for evolutionary controllers in virtual creatures.

Conference Proceeding
Capodieci, N., Hart, E., & Cabri, G. (2014)
Idiotypic networks for evolutionary controllers in virtual creatures. In H. Sayama, J. Rieffel, S. Risi, R. Doursat, & H. Lipson (Eds.), Artificial Life 14: Proceedings of ALife, 14th International Conference on the Synthesis and Simulation of Living Systems, (192-199). https://doi.org/10.7551/978-0-262-32621-6-ch032
We propose a novel method for evolving adaptive locomotive strategies for virtual limbless creatures that addresses both functional and non-functional requirements, respective...

Argument Mining: Was Ist Das?

Conference Proceeding
Wells, S. (2014)
Argument Mining: Was Ist Das?
Argument Mining has become an increasingly popular term over the last few years but it is unclear to what exactly the term refers. It definitely refers to an area of endeavour...

Using Code Generation to Build a Platform for Developing and Testing Dialogue Games.

Conference Proceeding
Yuan, T., Manandhar, S., & Wells, S. (2014)
Using Code Generation to Build a Platform for Developing and Testing Dialogue Games
Despite increasing research into their use as a vehicle for Human- Computer Dialogue and Inter-Agent Communication, Dialogue Games have not seen good uptake in industry. One o...

Comparing Multi-label Classification with Reinforcement Learning for Summarisation of Time-series Data

Conference Proceeding
Gkatzia, D., Hastie, H., & Lemon, O. (2014)
Comparing Multi-label Classification with Reinforcement Learning for Summarisation of Time-series Data. In Proceedings of the Conference Volume 1: Long Papers. , (1231-1240). https://doi.org/10.3115/v1/p14-1116
We present a novel approach for automatic report generation from time-series data, in the context of student feedback generation. Our proposed methodology treats content selec...