12 results

The Meeting Journey: Supporting the Design of Interaction Within Co-located, Collaborative Device Ecologies

Thesis
Ammeloot, A. The Meeting Journey: Supporting the Design of Interaction Within Co-located, Collaborative Device Ecologies. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/2376807
The combination of personal and Bring Your Own Device (BYOD) technologies with augmented "smart" spaces designed for collaborative work offers new design challenges for the HC...

Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch

Journal Article
Clarke, C., Bellino, A., Esteves, A., & Gellersen, H. (2017)
Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch. PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), 1-22. https://doi.org/10.1145/3130910
In this work we consider how users can use body movement for remote control with minimal effort and maximum flexibility. TraceMatch is a novel technique where the interface di...

Motion correlation: selecting objects by matching their movement

Journal Article
Velloso, E., Carter, M., Newn, J., Esteves, A., Gellersen, H., & Clarke, C. (2017)
Motion correlation: selecting objects by matching their movement. ACM transactions on computer-human interaction : a publication of the Association for Computing Machinery, 24(3), 1-35. https://doi.org/10.1145/3064937
Selection is a canonical task in user interfaces, commonly supported by presenting objects for acquisition by pointing. In this article, we consider motion correlation as an a...

The design space of temporal graph visualisation.

Conference Proceeding
Kerracher, N., Kennedy, J., & Chalmers, K. (2014)
The design space of temporal graph visualisation. In N. Elmqvist, M. Hlawitschka, & J. Kennedy (Eds.), Proceedings of the 18th Eurographics Conference on Visualization (EuroVis '14)https://doi.org/10.2312/eurovisshort.20141149
This paper presents our work in mapping the design space of techniques for temporal graph visualisation. We identify two independent dimensions upon which the techniques can b...

Using social networking tools to promote eParticipation initiatives.

Conference Proceeding
Taylor-Smith, E., & Lindner, R. (2009)
Using social networking tools to promote eParticipation initiatives. In A. Prosser, & P. Parycek (Eds.), Proceedings of EDEM 2009 - Conference on Electronic Democracy, September 7-8, 2009, Vienna. , (115-121
This paper describes the context and background of the conference workshop “Social networking tools and widgets to promote or expand eParticipation initiatives”. Social networ...

Messenger in The Barn: networking in a learning environment

Journal Article
Rutter, M. (2009)
Messenger in The Barn: networking in a learning environment. ALT-J : Association for Learning Technology journal, 17, 33-47. https://doi.org/10.1080/09687760802649863
This case study describes the use of a synchronous communication application (MSN Messenger) in a large academic computing environment. It draws on data from interviews, quest...

Designing e-Participation with Balkan journalists.

Journal Article
Taylor-Smith, E. & Buckner, K. (2008)
Designing e-Participation with Balkan journalists. JeDEM eJournal of eDemocracy and Open Government. 1, 12-20. ISSN 2075-9517
This paper describes the use of scenarios as a central part of the design methodology, in a project to create an e-participation initiative, working with the national news age...

Towards an account of intuitiveness

Journal Article
Turner, P. (2008)
Towards an account of intuitiveness. Behaviour and Information Technology, 27, 475-482. https://doi.org/10.1080/01449290701292330
Intuitive systems are usable systems. Design guidelines advocate intuitiveness and vendors claim it - but what does it mean for a user interface, interactive system, or device...

Being-with: a study of familiarity

Journal Article
Turner, P. (2008)
Being-with: a study of familiarity. Interacting with Computers, 20, 447-454. https://doi.org/10.1016/j.intcom.2008.04.002
How people learn to use an interactive device has always been an important field of research in human-computer interaction (HCI). The theoretical bases of which have ranged fr...

Ensemble: embodied experiences in a sound and jewellery installation

Conference Proceeding
Kettley, S., Smyth, M., Arvind, D. K., Greig, F., McGregor, I., & Paechter, B. (2007)
Ensemble: embodied experiences in a sound and jewellery installation. In D. Golightly, T. Rose, & B. Light (Eds.), Create 07 Creative Inventions, Innovations and Everyday Designs in HCI
ensemble - an interactive collection of networked jewellery with gesturally determined, real time sonic output