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32 results

Presence: Is it just pretending?

Journal Article
Turner, P. (2015)
Presence: Is it just pretending?. AI & society, 31(2), 147-156. https://doi.org/10.1007/s00146-014-0579-y
Our sense of presence in the real world helps regulate our behaviour within it by telling us about the status and effectiveness of our actions. As such, this ability offers us...

The limits of pretending

Journal Article
Turner, P., Hetherington, R., Turner, S., & Kosek, M. (2015)
The limits of pretending. Digital Creativity, 26(3-4), 304-317. https://doi.org/10.1080/14626268.2015.1091778
We propose that pretending is a cognitive faculty which enables us to create and immerse ourselves in possible worlds. These worlds range from the veridical to the fantastic a...

Second virial coefficient of rod-shaped molecules and molecular dynamics simulations of the isotropic phase

Journal Article
Heyes, D. M., Turner, P., English, R. J., Williams, R., & Brańka, A. C. (2015)
Second virial coefficient of rod-shaped molecules and molecular dynamics simulations of the isotropic phase. Physical Review E, 91(4), 042134-042144. https://doi.org/10.1103/physreve.91.042134
The second virial coefficient, B 2 is computed of linear rigid rods composed of m equally spaced sites interacting with sites on other rods via the hard-sphere or Weeks-Cha...

Enactive appropriation

Journal Article
Flint, T., & Turner, P. (2016)
Enactive appropriation. AI & society, 31(1), 41-49. https://doi.org/10.1007/s00146-015-0582-y
The appropriation of digital artefacts involves their use, which has changed, evolved or developed beyond their original design. Thus, to understand appropriation, we must und...

Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs

Journal Article
McGregor, I., Turner, P., & Benyon, D. (2014)
Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs. Journal of Sonic Studies, 6(1),
There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sou...

Creating a sense of place with a deliberately constrained virtual environment

Journal Article
Turner, P., Turner, S., & Burrows, L. (2013)
Creating a sense of place with a deliberately constrained virtual environment. International Journal of Cognitive Performance Support, 1, 54-68. https://doi.org/10.1504/IJCPS.2013.053554
This study took as its starting point the premise that a high degree of realism is not a necessary condition for the creation of a ‘sense of place’ in mediated experiences suc...

The “Book Problem” and its neural correlates

Journal Article
Turner, P. (2013)
The “Book Problem” and its neural correlates. AI & society, https://doi.org/10.1007/s00146-013-0491-x
Presence research can tell us why we feel present in the real world and can experience presence while using virtual reality technology (and movies and games) but has strikingl...

How we cope with digital technology.

Journal Article
Turner, P. (2013)
How we cope with digital technology. Synthesis lectures on human-centered informatics, 6(3), 1-109. https://doi.org/10.2200/S00519ED2V01Y201307HCI018
Digital technology has become a defining characteristic of modern life. Almost everyone uses it, we all rely on it, and many of us own a multitude of devices. What is more, we...

Enlightened trial and error

Journal Article
Turner, P., Turner, S., & Flint, T. (2012)
Enlightened trial and error. Interaction Design and Architecture(s) IxDetA, 13/14, 64-83
Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable...

The figure and ground of engagement

Journal Article
Turner, P. (2014)
The figure and ground of engagement. AI & society, 29(1), 33-43. https://doi.org/10.1007/s00146-012-0439-6
Engagement is important to the success of applications, systems and artefacts as diverse as robotics, pedagogy, games, interactive installations, and virtual reality applicati...