The value of mass-digitised cultural heritage content in creative contexts
Journal Article
Coleman, S., Terras, M., Thornton, P., Smyth, M., Schafer, B., Drost, S., …Speed, C. (2021)
The value of mass-digitised cultural heritage content in creative contexts. Big Data and Society, 8(1), https://doi.org/10.1177/20539517211006165
How can digitised assets of Galleries, Libraries, Archives and Museums be reused to unlock new value? What are the implications of viewing large-scale cultural heritage data a...
Mapping the Sea on Scotland’s Peripheries
Journal Article
Panneels, I. (2019)
Mapping the Sea on Scotland’s Peripheries. Arts, 8(4), https://doi.org/10.3390/arts8040123
This paper examines the use of mapping methodologies in some recent examples of contemporary art that chart the layered seascapes of the remote coastlines on North West Scotla...
Virtualizing the real: a virtual reality contemporary sculpture park for children
Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018)
Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601
This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fideli...