45 results

Generating real-time detailed ground visualisations from sparse aerial point clouds

Conference Proceeding
Murray, A., Mitchell, S., Bradley, A., Waite, E., Ross, C., Jamrozy, J., & Mitchell, K. (in press)
Generating real-time detailed ground visualisations from sparse aerial point clouds.
Our new scheme provides a both texture-less and mesh-less framework, which affords memory efficient, flexible level of detail and visibility optimizations for rendering scener...

MienCap: Performance-based Facial Animation with Live Mood Dynamics

Conference Proceeding
Pan, Y., Zhang, R., Wang, J., Chen, N., Qiu, Y., Ding, Y., & Mitchell, K. (2022)
MienCap: Performance-based Facial Animation with Live Mood Dynamics. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (645-646). https://doi.org/10.1109/vrw55335.2022.00178
Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animatio...

Embodied online dance learning objectives of CAROUSEL +

Conference Proceeding
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., …Mac Williams, C. (2021)
Embodied online dance learning objectives of CAROUSEL +. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (309-313). https://doi.org/10.1109/VRW52623.2021.00062
This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiu...

FaceMagic: Real-time Facial Detail Effects on Mobile

Conference Proceeding
Casas, L., Li, Y., & Mitchell, K. (2020)
FaceMagic: Real-time Facial Detail Effects on Mobile. In SA '20: SIGGRAPH Asia 2020 Technical Communications. , (1-4). https://doi.org/10.1145/3410700.3425429
We present a novel real-time face detail reconstruction method capable of recovering high quality geometry on consumer mobile devices. Our system firstly uses a morphable mode...

Props Alive: A Framework for Augmented Reality Stop Motion Animation

Conference Proceeding
Casas, L., Kosek, M., & Mitchell, K. (2020)
Props Alive: A Framework for Augmented Reality Stop Motion Animation. In 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)https://doi.org/10.1109/SEARIS41720.2017.9183487
Stop motion animation evolved in the early days of cinema with the aim to create an illusion of movement with static puppets posed manually each frame. Current stop motion mov...

Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation

Conference Proceeding
Pan, Y., & Mitchell, K. (2020)
Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). , ( ‏188-195). https://doi.org/10.1109/vrw50115.2020.00041
Immersive technologies have increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current soph...

PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation

Conference Proceeding
Pan, Y., & Mitchell, K. (2020)
PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). , (759-760). https://doi.org/10.1109/vrw50115.2020.00230
Augmented reality devices enable new approaches for character animation, e.g., given that character posing is three dimensional in nature it follows that interfaces with highe...

Photo-Realistic Facial Details Synthesis from Single Image

Conference Proceeding
Chen, A., Chen, Z., Zhang, G., Zhang, Z., Mitchell, K., & Yu, J. (2019)
Photo-Realistic Facial Details Synthesis from Single Image. In 2019 IEEE/CVF International Conference on Computer Vision (ICCV) (9429-9439). https://doi.org/10.1109/ICCV.2019.00952
We present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression ...

Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras

Conference Proceeding
Dos Santos Brito, C. J., & Mitchell, K. (2019)
Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras. In VRCAI '19: The 17th International Conference on Virtual-Reality Continuum and its Applications in Industryhttps://doi.org/10.1145/3359997.3365690
Preparing datasets for use in the training of real-time face tracking algorithms for HMDs is costly. Manually annotated facial landmarks are accessible for regular photography...

JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories

Conference Proceeding
Kapadia, M., Muniz, C. M., Sohn, S. S., Pan, Y., Schriber, S., Mitchell, K., & Gross, M. (2019)
JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories. In Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings. , (250-266). https://doi.org/10.1007/978-3-030-33894-7_26
JUNGLE is an interactive, visual platform for the collaborative manipulation and consumption of nonlinear transmedia stories. Intuitive visual interfaces encourage JUNGLE user...