Date


Research Centres Groups

Download Available

56 results

Has the collective experience of the pandemic reset our relationship with the future?

Journal Article
Smyth, M. (2022)
Has the collective experience of the pandemic reset our relationship with the future?. DOC - Design and Society, 1(1),
The fusion of architecture and cultures that comprised the cityscape of Blade Runner (1982) was a key part in how the narrative humanised the vision of the future, it provided...

Speculative and Critical Design: approaches and influences in education

Journal Article
Helgason, I., Encinas, E., Mitrovic, I., & Smyth, M. (2022)
Speculative and Critical Design: approaches and influences in education. Interaction Design and Architecture(s) IxDetA, 5-7. https://doi.org/10.55612/s-5002-051-001psi
As guest editors of this special edition we are delighted to present this selection of papers responding to our call about Speculative and Critical Design in education. The re...

Has the collective experience of the pandemic reset our relationship with the future?

Working Paper
Smyth, M. Has the collective experience of the pandemic reset our relationship with the future?

)
Smyth, M. Has the collective experience of the pandemic reset our relationship with the future?
The fusion of architecture and cultures that comprised the cityscape of Blade Runner (1982) was a key part in how the narrative humanised the vision of the future, it provided...

Echoes of Futures Past - Speculations and Fictions from History

Book Chapter
Smyth, M., Auger, J., & Helgason, I. (2021)
Echoes of Futures Past - Speculations and Fictions from History. In I. Mitrović, J. Auger, J. Hanna, & I. Helgason (Eds.), Beyond Speculative Design: Past-Present-Future (24-67). Split, Croatia: SpeculativeEDU, Arts Academy, University of Split

The value of mass-digitised cultural heritage content in creative contexts

Journal Article
Coleman, S., Terras, M., Thornton, P., Smyth, M., Schafer, B., Drost, S., …Speed, C. (2021)
The value of mass-digitised cultural heritage content in creative contexts. Big Data and Society, 8(1), https://doi.org/10.1177/20539517211006165
How can digitised assets of Galleries, Libraries, Archives and Museums be reused to unlock new value? What are the implications of viewing large-scale cultural heritage data a...

Creative Informatics Guide for Online Events

Working Paper
Elsden, C., Chan, K., Erskine, P., Helgason, I., Lechelt, S., Osborne, N., …Speed, C. (2020)
Creative Informatics Guide for Online Events
Creative Informatics is a research and development programme based in Edinburgh, which aims to bring the city’s world-class creative industries and tech sector together. We ar...

Ethnographic Fictions: Research for Speculative Design

Conference Proceeding
Helgason, I., & Smyth, M. (2020)
Ethnographic Fictions: Research for Speculative Design. https://doi.org/10.1145/3393914.3395872
Ethnographically informed research that investigates people's lived experiences, emotions, attitudes and behaviours inevitably draws primarily on current and past situations. ...

Speculative and Critical Design in Education: Practice and Perspectives

Conference Proceeding
Helgason, I., Smyth, M., Encinas, E., & Mitrović, I. (2020)
Speculative and Critical Design in Education: Practice and Perspectives. https://doi.org/10.1145/3393914.3395907
This full-day, interdisciplinary workshop will address the use of Speculative and Critical Design (SCD), Design Fiction, and related practices, including those that use provoc...

How Can We Balance Research, Participation and Innovation as HCI Researchers?

Conference Proceeding
Lechelt, S., Elsden, C., Helgason, I., Panneels, I., Smyth, M., Speed, C., & Terras, M. (2019)
How Can We Balance Research, Participation and Innovation as HCI Researchers?. In Proceedings of the Halfway to the Future Symposium 2019https://doi.org/10.1145/3363384.3363394
This paper reflects upon the growing expectation for HCI research projects to collaborate closely with partners in industry and civil society. Specifically, we suggest that th...

UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City

Conference Proceeding
Stals, S., Smyth, M., & Mival, O. (2019)
UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City. In Proceedings of the Halfway to the Future Symposium 2019https://doi.org/10.1145/3363384.3363486
This paper presents research in the field of Urban Interaction Design which seeks to understand how people's personal, emotional relationships with urban places could potentia...
8 results

Creative Informatics: Data Driven Innovation for the Creative Industries

2018 - 2024
Data Driven Innovation (DDI) is transforming society and the economy. DDI is defined as the challenge to make effective use of data to shape, develop and deliver innovative products and services to co...
Funder: Arts & Humanities Research Council | Value: £1,046,469

MAZI - A DIY networking toolkit for location-based collective awareness

2016 - 2018
Do-It-Yourself networking refers to a conceptual approach to the use of low-cost hardware and wireless technology in deploying local communication networks that can operate independently from the Inte...
Funder: European Commission | Value: £188,751

UrbanIxD

2013 - 2014
UrbanIxD (urban interaction design) is a 2 year European project that will build a research network around the domain of data-rich urban environments, focusing on human activities, experiences and beh...
Funder: European Commission | Value: £297,920

Peach

2006 - 2009
Presence Research in Action, ‘Peach’, is a co-ordination action, part of the European Union’s 6th Research and Development Framework Programme in Information Systems Technologies. Peach is a project a...
Funder: EU Framework Programme 7 and FP6 and earlier programmes | Value: £100,000

Ensemble

2006 - 2007
Ensemble is an interactive suite of jewellery to be experienced by up to ten people within a gallery environment, which provides an alternative, ambigious style of interaction in wearable computing. I...
Funder: Arts & Humanities Research Council | Value: £39,240

Convivio Summer School

2005 - 2006
Convivio Summer School is a EU Framework Programmes project funded by EU
Funder: European Commission | Value: £30,000

BENOGO: Being There without going

2002 - 2005
Aim The project will investigate and further develop novel synthetic image rendering technologies into an innovative mediation system (a Virtual Environment) that provides close-to photo-realistic 3D ...
Funder: European Commission | Value: £300,932

Multimedia Environment for Mobiles

1995 - 1998
Multimedia Environment for Mobiles is a EU Framework Programmes project funded by ACTS.
Funder: EU Framework Programme 7 and FP6 and earlier programmes