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Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle

Conference Proceeding
Cunningham, S., & Mcgregor, I. (2022)
Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. In AM '22: Audio Mostly 2022
Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as v...

Sonification of an exoplanetary atmosphere

Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2020)
Sonification of an exoplanetary atmosphere. In AM '20: Proceedings of the 15th International Conference on Audio Mostly. , (191-198). https://doi.org/10.1145/3411109.3411117
This study investigates the effectiveness of user design methods to create a sonification for an astronomer who analyses exoplanet meteorological data situated in habitable zo...

Sound Design

Book
McGregor, I. (2020)
Sound Design. (3rd
This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre, radio and film. The focus of the tex...

Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes

Journal Article
Droumeva, M., & McGregor, I. (2019)
Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes. Interacting with Computers, 31(3), 336-347. https://doi.org/10.1093/iwc/iwz024
With an increasing number of everyday operations and communications becoming both automated and autonomous, ambient intelligent soundscapes are transforming to accommodate add...

Designing vehicle sounds

Digital Artefact
McGregor, I. (2018)
Designing vehicle sounds. [Website]
Sound is intrinsically linked to vehicles, drivers use it to monitor their actions and vehicle mechanical condition. Pedestrians and other road users rely on sound to prevent ...

Sound Design

Book
McGregor, I. (2018)
Sound Design
This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre. The focus of the text is about how t...

Internet of things needs to use sound in ways computers and phones never have

Digital Artefact
McGregor, I. (2018)
Internet of things needs to use sound in ways computers and phones never have. [Website]
With many consumer devices, we can find out about their status without having to look at them directly. When a kettle clicks off, you know the water has boiled. When the toast...

Exploring Musical Creativity through Interactive Cymatics

Conference Proceeding
McGowan, J., Leplatre, G., & McGregor, I. (2017)
Exploring Musical Creativity through Interactive Cymatics. In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)https://doi.org/10.14236/ewic/HCI2017.67
What does music look like? Representation of sound has taken many forms over time, from sinusoidal wave patterns, through to random algorithm-based visualisations based on the...

Sound and the Internet of Things

Digital Artefact
McGregor, I. (2017)
Sound and the Internet of Things. [Blog]
Sound has enormous potential to enhance how we experience and interact with the connected everyday devices and appliances that make up the Internet of Things. Dr Iain McGrego...

Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events

Conference Proceeding
Bishop, C., Esteves, A., & McGregor, I. (2017)
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interactionhttps://doi.org/10.1145/3136755.3136781
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...
4 results