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21 results

Virtualizing the real: a virtual reality contemporary sculpture park for children

Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018)
Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601
This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fideli...

Investigation of visual aspects of developmental dyslexia in children

Journal Article
Piotrowska, B., Murray, J., Willis, A., & Kerridge, J. (2017)
Investigation of visual aspects of developmental dyslexia in children. Journal of Vision, 17(10), 640. https://doi.org/10.1167/17.10.640
Developmental dyslexia is a disorder characterised by difficulties with reading, despite adequate intelligence and education. Phonological deficits are often indicated as the ...

Performance on a tablet-based visual-spatial-motor task is compromised in adults and children with dyslexia: implications for the development of a novel screening tool

Presentation / Conference
Willis, A., Piotrowska, B., Bannach-Brown, A., MacLean, R. D. J., & Kerridge, J. (2014, March)
Performance on a tablet-based visual-spatial-motor task is compromised in adults and children with dyslexia: implications for the development of a novel screening tool
Many adults and children with dyslexia also have problems with lower-level sensory, attentional, or motor tasks. In particular, there may be problems with auditory processing1...

Using the blended spaces framework to design heritage stories with schoolchildren.

Journal Article
O'Keefe, B., & Benyon, D. (2015)
Using the blended spaces framework to design heritage stories with schoolchildren. International Journal of Child-Computer Interaction, 6, 7-16. https://doi.org/10.1016/j.ijcci.2016.02.001
Blended spaces are spaces where a physical space is deliberately integrated in a close-knit way with a digital space. Blended spaces may take the form of a carefully designed ...

“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children.

Presentation / Conference
Flint, T. (2017, September)
“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children. Paper presented at IPA 2017

Let’s Play the Arcade Machines

Conference Proceeding
Stewart, F., Flint, T., Grandison, T., Webster, G., & Tyrie, C. (2022)
Let’s Play the Arcade Machines. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.46
“Let’s Play the Arcade Machines” showcases games made by children in schools in the Wester Hailes area of Edinburgh. The project aims to expose the children to a constructioni...

The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park

Conference Proceeding
Flint, T., Turner, P., & Banach, A. (2016)
The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In J. C. Read, & P. Stenton (Eds.), IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children. , (680-683). https://doi.org/10.1145/2930674.2938613
This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we develop...

Looking at technology with Parkour eyes.

Presentation / Conference
Flint, T., & Turner, P. (2014, June)
Looking at technology with Parkour eyes. Paper presented at Interaction Design and Children, Aarhus University, Denmark
This workshop paper discusses the theme of repurposing and its relationship to appropriation. By centering on the social, cultural aspect of appropriation we link it to afford...

Augmented creativity: bridging the real and virtual worlds to enhance creative play

Conference Proceeding
Zünd, F., Ryffel, M., Magnenat, S., Marra, A., Nitti, M., Kapadia, M., …Sumner, R. W. (2015)
Augmented creativity: bridging the real and virtual worlds to enhance creative play. In SA '15 SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applicationshttps://doi.org/10.1145/2818427.2818460
Augmented Reality (AR) holds unique and promising potential to bridge between real-world activities and digital experiences, allowing users to engage their imagination and boo...

Digitally performing Wester Hailes: A framework for creative placemaking

Thesis
Grandison, T. Digitally performing Wester Hailes: A framework for creative placemaking. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/2948137
This PhD investigates how creative placemaking can be facilitated by digital media tools. Since its establishment as a discipline in 2010, there is a need for new practical me...

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