Enactive appropriation
Journal Article
Flint, T., & Turner, P. (2016)
Enactive appropriation. AI & society, 31(1), 41-49. https://doi.org/10.1007/s00146-015-0582-y
The appropriation of digital artefacts involves their use, which has changed, evolved or developed beyond their original design. Thus, to understand appropriation, we must und...
Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs
Journal Article
McGregor, I., Turner, P., & Benyon, D. (2014)
Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs. Journal of Sonic Studies, 6(1),
There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sou...
Creating a sense of place with a deliberately constrained virtual environment
Journal Article
Turner, P., Turner, S., & Burrows, L. (2013)
Creating a sense of place with a deliberately constrained virtual environment. International Journal of Cognitive Performance Support, 1, 54-68. https://doi.org/10.1504/IJCPS.2013.053554
This study took as its starting point the premise that a high degree of realism is not a necessary condition for the creation of a ‘sense of place’ in mediated experiences suc...
The “Book Problem” and its neural correlates
Journal Article
Turner, P. (2013)
The “Book Problem” and its neural correlates. AI & society, https://doi.org/10.1007/s00146-013-0491-x
Presence research can tell us why we feel present in the real world and can experience presence while using virtual reality technology (and movies and games) but has strikingl...
How we cope with digital technology.
Journal Article
Turner, P. (2013)
How we cope with digital technology. Synthesis lectures on human-centered informatics, 6(3), 1-109. https://doi.org/10.2200/S00519ED2V01Y201307HCI018
Digital technology has become a defining characteristic of modern life. Almost everyone uses it, we all rely on it, and many of us own a multitude of devices. What is more, we...
My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts.
Conference Proceeding
Turner, P., & Turner, S. (2011)
My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. In ECCE '11 Proceedings of the 29th Annual European Conference on Cognitive Ergonomics (149-156). https://doi.org/10.1145/2074712.2074742
Motivation -- to explore the nature and dimensions of attachment to digital and non-digital artefacts and explicate any differences in emotional attachment between digital and...
The role of appropriation in the design of engaging artefacts
Presentation / Conference
Flint, T., & Turner, P. (2011, May)
The role of appropriation in the design of engaging artefacts. Paper presented at Re-Thinking Technology in Museums 2011
Creating engaging artefacts is a key objective for anyone involved in the design and implementation of interactive media. This is particularly true for those artefacts that co...
Soundscape mapping: a tool for evaluating sounds and auditory environments
Conference Proceeding
McGregor, I., LePlâtre, G., Turner, P., & Flint, T. (2010)
Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display
This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: comm...
Do web pages have personalities?
Conference Proceeding
Turner, P., Turner, S., & Wilson, L. (2009)
Do web pages have personalities?. In L. Norros, H. Koskinen, L. Salo, & P. Savioja (Eds.), Designing beyond the Product –, 53-60
We are fundamentally social animals: we are geared to understanding each other; to gauging each other's moods and states of mind; and we are very adept at judging each others ...
Place, Sense of Place, and Presence
Journal Article
Turner, P., & Turner, S. (2006)
Place, Sense of Place, and Presence. Presence: Teleoperators and Virtual Environments, 15(2), 204-217. https://doi.org/10.1162/pres.2006.15.2.204
Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a lar...