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5 results

jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?

Conference Proceeding
Esteves, A., Quintal, F., & Oakley, I. (2013)
jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?. In Haptic and Audio Interaction Design: 8th International Workshop, HAID 2013. , (99-108). https://doi.org/10.1007/978-3-642-41068-0_11
This paper introduces jamTable, a system that enables the collaboration between users playing a standard musical instrument and users interacting with a tangible musical seque...

AmbiGaze: Direct Control of Ambient Devices by Gaze

Conference Proceeding
Velloso, E., Wirth, M., Weichel, C., Esteves, A., & Gellersen, H. (2016)
AmbiGaze: Direct Control of Ambient Devices by Gaze. In DIS '16 Proceedings of the 2016 ACM Conference on Designing Interactive Systems, (812-817). https://doi.org/10.1145/2901790.2901867
Eye tracking offers many opportunities for direct device control in smart environments, but issues such as the need for calibration and the Midas touch problem make it impract...

On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects

Conference Proceeding
Oakley, I., & Esteves, A. (2013)
On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR)https://doi.org/10.1109/isuvr.2013.12
The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological c...

TraceMatch: a computer vision technique for user input by tracing of animated controls

Conference Proceeding
Esteves>, A., Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016)
TraceMatch: a computer vision technique for user input by tracing of animated controls. In UbiComp '16 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, (298-303). https://doi.org/10.1145/2971648.2971714
Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the ...

Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task

Conference Proceeding
Esteves, A., van den Hoven, E., & Oakley, I. (2013)
Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task. In TEI '13 Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, 167-174. https://doi.org/10.1145/2460625.2460651
This paper explores how different interfaces to a problem-solving task affect how users perform it. Specifically, it focuses on a customized version of the game of Four-in-a-r...