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4 results

Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement

Book Chapter
Garden, C., & Rivera, E. (2022)
Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement. In O. Bernardes, V. Amorim, & A. Carrizo Moreira (Eds.), Handbook of Research on the Influence and Effectiveness of Gamification in Education (497-520). IGI Global. https://doi.org/10.4018/978-1-6684-4287-6
Gamification and Design Thinking can be thought of as part of Instructional Design (ID) in the Higher Education (HE) context. Each of these fields has much to learn from the o...

‘Virtual policing’, trust and legitimacy

Book Chapter
Bradford, B., Aston, E., O'Neill, M., & Wells, H. (2022)
‘Virtual policing’, trust and legitimacy. In J. Terpstra, R. Salet, & N. R. Fyfe (Eds.), The Abstract Police: Critical reflections on contemporary change in police organisations (213-238). Eleven International Publishing
Increasing technological mediation of police-public contact is a significant trend in UK policing. Members of the public are increasingly likely to encounter policing in ways ...

Decision Making Process of Jurors.

Book Chapter
Curley, L. (2017)
Decision Making Process of Jurors. In B. Baker, R. Minhas, & L. Wilson (Eds.), Factbook: Psychology and Law(2). European Association of Psychology and Law Student Society
No abstract available.

Theories of the state

Book Chapter
Maglione, G. (2017)
Theories of the state. In S. Morley, K. Corteen, J. Turner, & P. Taylor (Eds.), A Companion to State Power, Rights and Liberties. Policy Press
The concept of 'State' is one of the most deep-rooted answers that western (originally European) social and political thought has ever offered to the question of how to organi...