Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments
Conference Proceeding
Charisis, V., Khan, S., AlTarteer, S., & Lagoo, R. (in press)
Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.
The global ageing population presents significant challenges, with healthcare systems strained to meet the needs of an increasingly elderly demographic. Societies face issues ...
Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety
Conference Proceeding
Charissis, V. (in press)
Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. In Proceedings of the International Display Workshops (IDW '23)
This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluat...
Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics
Conference Proceeding
Charissis, V., Khan, M. S., & Harrison, D. K. (2022)
Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (545-555). https://doi.org/10.1007/978-3-031-22131-6_40
The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics a...
Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?
Conference Proceeding
Khan, M. S., Charissis, V., & Harrison, D. K. (2022)
Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (592-603). https://doi.org/10.1007/978-3-031-22131-6_44
The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the...
Visual Encodings for Networks with Multiple Edge Types
Conference Proceeding
Vogogias, T., Archambault, D. W., Bach, B., & Kennedy, J. (2020)
Visual Encodings for Networks with Multiple Edge Types. In AVI '20: Proceedings of the International Conference on Advanced Visual Interfaces. https://doi.org/10.1145/3399715.3399827
This paper reports on a formal user study on visual encodings of networks with multiple edge types in adjacency matrices. Our tasks and conditions were inspired by real proble...
A New Approach for Patent Use in Student Design Engineering Projects
Conference Proceeding
Maclachlan, R., Wodehouse, A., & Vasantha, G. (2018)
A New Approach for Patent Use in Student Design Engineering Projects. In Design Education: Diversity or Conformity? Proceedings of the 20th International Conference on Engineering and Product Design Education (E&PDE18)
This paper presents a new philosophy for patent use in student design projects; patents are more valuable when viewed as creative and learning resources rather than as a list ...
A Probabilistic Design Reuse Index
Conference Proceeding
Vasantha, G., Sherlock, A., Corney, J., & Quigley, J. (2018)
A Probabilistic Design Reuse Index. In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
The benefits of being able to create a number of product variations from a limited range of components, or sub-assemblies, are widely recognized. Indeed it is clear that compa...
Feature-preserving detailed 3D face reconstruction from a single image
Conference Proceeding
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018)
Feature-preserving detailed 3D face reconstruction from a single image. In CVMP '18 Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Productionhttps://doi.org/10.1145/3278471.3278473
Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo ...
Multi-reality games: an experience across the entire reality-virtuality continuum
Conference Proceeding
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...
Image Based Proximate Shadow Retargeting
Conference Proceeding
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018)
Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018https://doi.org/10.2312/cgvc.20181206
We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly ma...