Date


Download Available

19 results

The digital Foley: what Foley artists say about using audio synthesis

Conference Proceeding
Di Donato, B., & McGregor, I. (2024)
The digital Foley: what Foley artists say about using audio synthesis. In Proceedings of the 2024 AES 6th International Conference on Audio for Games
Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and In...

What Do Robots Sound Like? Ep 01 - Dr Iain McGregor

Digital Artefact
McGregor, I. (2024)
What Do Robots Sound Like? Ep 01 - Dr Iain McGregor. [Podcast]
Interviews on the topic of sound for human-robot interactions. Game audio designer Ali Tocher enjoys long form conversations with a wide range of guests. This episode’s guest ...

Hearing Abilities Assessment

Patent
McGregor, I. (2024)
Hearing Abilities Assessment. W O 2024/041821 A1. World Intellectual Property Organization International Bureau
A method for assessing hearing abilities of a human person having two ears, the method comprising: - providing two audio signals to two respective ear speakers at a person's c...

Proceedings of the 18th International Audio Mostly Conference

Conference Proceeding
(2023)
Proceedings of the 18th International Audio Mostly Conference. . https://doi.org/10.1145/3616195
Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its ...

Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format

Presentation / Conference
Ryan, B., Hall, H., & McGregor, I. (2022, August)
Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format. Paper presented at Archives and Records Association Annual Conference 2022, Chester, UK
We report the findings of a research project funded by the AHRC, with support of the BBC, British Library, and a community museum. This exploits, augments, and exhibits a set ...

Embodied online dance learning objectives of CAROUSEL +

Conference Proceeding
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., …Mac Williams, C. (2021)
Embodied online dance learning objectives of CAROUSEL +. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (309-313). https://doi.org/10.1109/VRW52623.2021.00062
This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiu...

Sound Design

Book
McGregor, I. (2018)
Sound Design
This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre. The focus of the text is about how t...

Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events

Conference Proceeding
Bishop, C., Esteves, A., & McGregor, I. (2017)
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interactionhttps://doi.org/10.1145/3136755.3136781
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...

Sonifying the solar system

Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2016)
Sonifying the solar system. In The 22nd International Conference on Auditory Display (ICAD-2016), (28-35
Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound wi...

Jupiter Artland Minecraft Experience

Digital Artefact
Flint, T., & McGregor, I. (2016)
Jupiter Artland Minecraft Experience. [https://vimeo.com/166204060]
This Android application is free to download from the Google Play Store. This mixed reality game connects the real world with a virtual Minecraft version of Jupiter Artland. ...
9 results

Audio Mostly 2023

2022 - 2023
This project's aim is to host the Audio Mostly conference 2023 here at Edinburgh Napier University (https://audiomostly.com/). Conference Theme: Embodied Sound in the Virtual Conference Abstract: S...
Funder: Fees (CPD courses and Conference Delegate)

The Sound Beneath Our Feet

2022 - 2022
This project will develop an immersive audio installation in which to experience sonified seismic data from volcanic activity. The environment will foster new ways of experiencing data from both scien...
Funder: Arts & Humanities Research Council | Value: £4,915

Subjective orientation in VR audio

2022 - 2023
This project will involve establishing a method for capturing listeners' experiences of spatial audio in VR. Whilst wearing a Head Mounted Display (HMD), sounds will be presented to listeners who wil...
Funder: Arts & Humanities Research Council | Value: £4,957

Platform to platform: an investigation into audience engagement with digitised archives and its transformative impact across different online formats

2022 - 2022
This project is closely tied to two goals of the call: unlocking value from digitised heritage content, and online performance. In respect of ‘unlocking value from digitised heritage’, the practical...
Funder: Arts & Humanities Research Council | Value: £4,994

BSL in Embodied Music Interaction

2022 - 2023
This is an exploratory study in the field of Embodied Music Interaction (EMI) to greater understand how British Sign Language (BSL) interpreters categorise music for the hearing impaired. EMI looks a...
Funder: Arts & Humanities Research Council | Value: £5,000

Dynamic Range: Immersive Screenwriting for Sound

2022 - 2022
This is a successful bid for a Small Research Grant with Creative Informatics at Edinburgh Napier and Edinburgh University. The proposal is to explore the dramatic potential of Augmented Reality and D...
Funder: Arts & Humanities Research Council | Value: £5,000

CAROUSEL+ Telepresent Dance Reducing Social Distancing

2021 - 2024
CAROUSEL focuses on how Augmented Reality (AR) and Artificial Intelligence (AI) technologies improve the quality of experience and social interaction in the frame of live virtual and hybrid events in ...
Funder: European Commission | Value: £864,628

Gaze tracking through in-ear sensing

2019 - 2019
Eye-tracking is an increasingly popular technique in which user’s eye movements are captured by a computer system, allowing it to ascertain where the user is looking in a display or visual scene (fixa...
Funder: Carnegie Trust for the Universities of Scotland | Value: £9,991

IIDI & Jupiter Artland Foundation

2011 - 2011
This project involved developing audio guides for Jupiter Artland.  A traditional audio guide was developed, including introductions of the work and discussions from the artists.  Alongside this was a...
Funder: Scottish Funding Council | Value: £4,992

Date