Comparative Evaluation of Radio and Audio Logo Sound Designs
Journal Article
McGregor, I., & Cunningham, S. (2015)
Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076
This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid techni...
Sonifying the solar system
Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2016)
Sonifying the solar system. In The 22nd International Conference on Auditory Display (ICAD-2016), (28-35
Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound wi...
Comparing designers’ and listeners’ experiences
Journal Article
McGregor, I. (2014)
Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4
This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ...
Design and development of Auralization room at Edinburgh Napier University
Conference Proceeding
Prokofieva, E., Luciani, C., & McGregor, I. (2014)
Design and development of Auralization room at Edinburgh Napier University. In Proceedings of the 136th international AES Convention
The auralization room was designed as a joint project between School of Engineering and Built Environment and the School of Computing of Edinburgh Napier University. The inter...
Jupiter Artland Minecraft Experience
Digital Artefact
Flint, T., & McGregor, I. (2016)
Jupiter Artland Minecraft Experience. [https://vimeo.com/166204060]
This Android application is free to download from the Google Play Store. This mixed reality game connects the real world with a virtual Minecraft version of Jupiter Artland. ...
The digital Foley: what Foley artists say about using audio synthesis
Conference Proceeding
Di Donato, B., & McGregor, I. (2024)
The digital Foley: what Foley artists say about using audio synthesis. In Proceedings of the 2024 AES 6th International Conference on Audio for Games
Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and In...
Embodied online dance learning objectives of CAROUSEL +
Conference Proceeding
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., …Mac Williams, C. (2021)
Embodied online dance learning objectives of CAROUSEL +. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (309-313). https://doi.org/10.1109/VRW52623.2021.00062
This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiu...
Soundscape mapping: a tool for evaluating sounds and auditory environments
Conference Proceeding
McGregor, I., LePlâtre, G., Turner, P., & Flint, T. (2010)
Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display
This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: comm...
Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method
Conference Proceeding
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2008)
Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method. In Proceedings of the 14th International Conference on Auditory Display
The introduction of effective auditory warnings into a shared environment requires a prior understanding of the existing soundfield and soundscape. Reifying the physical and p...
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events
Conference Proceeding
Bishop, C., Esteves, A., & McGregor, I. (2017)
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interactionhttps://doi.org/10.1145/3136755.3136781
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...