17 results

The Design and Evaluation of a Modern C++ Library

Conference Proceeding
Chalmers, K. (2016)
The Design and Evaluation of a Modern C++ Library. In Communicating Process Architectures 2016
Although many CSP inspired libraries exist, none yet have targeted modern C++ (C++11 onwards). The work presented has a main objective of providing a new C++ CSP library which...

A Transparent Thread and Fiber Framework in C++CSP

Conference Proceeding
Chalmers, K. (2018)
A Transparent Thread and Fiber Framework in C++CSP
There are multiple low-level concurrency primitives supported today, but these often require the programmer to be explicit in their implementation decisions at design time. Th...

CSP for .NET based on JCSP

Conference Proceeding
Chalmers, K., & Clayton, S. (2006)
CSP for .NET based on JCSP. In P. Welch, J. Kerridge, & F. R. M. Barnes (Eds.), Communicating Process Architectures 2006 - WoTug 29, 59-76
We present a CSP framework developed for the .NET platform, building upon the ideas developed for the JCSP library. Discussing the development of the core functionality and th...

What are Communicating Process Architectures? Towards a Framework for Evaluating Message-passing Concurrency Languages

Conference Proceeding
Chalmers, K. (2019)
What are Communicating Process Architectures? Towards a Framework for Evaluating Message-passing Concurrency Languages. https://doi.org/10.3233/978-1-61499-949-2-227
What does it mean to be a message-passing concurrent language? This work attempts to build a framework for classifying such languages by judging four in regards to features an...

Communicating Connected Components: Extending Plug-and-Play to Support Skeletons

Conference Proceeding
Chalmers, K., Kerridge, J., & Pedersen, J. B. (2017)
Communicating Connected Components: Extending Plug-and-Play to Support Skeletons. In Communicating Process Architectures 2016
For a number of years, the Communicating Process Architecture (CPA) community have developed languages and runtimes supporting message passing concurrency. For these we always...

Collaborative Diffusion on the GPU for Path-Finding in Games

Conference Proceeding
McMillan, C., Hart, E., & Chalmers, K. (2015)
Collaborative Diffusion on the GPU for Path-Finding in Games. In A. M. Mora, & G. Squillero (Eds.), Applications of Evolutionary Computation; Lecture Notes in Computer Science. , (418-429). https://doi.org/10.1007/978-3-319-16549-3_34
Exploiting the powerful processing power available on the GPU in many machines, we investigate the performance of parallelised versions of pathfinding algorithms in typical ga...

Visual techniques to support exploratory analysis of temporal graph data.

Conference Proceeding
Kerracher, N., Kennedy, J., Chalmers, K., & Graham, M. (2015)
Visual techniques to support exploratory analysis of temporal graph data. In E. Bertini, J. Kennedy, & E. Puppo (Eds.), Proceedings of the Eurographics Conference on Visualization (EuroVis '15), Short Papers Track, (103-107). https://doi.org/10.2312/eurovisshort.20151133
Recently, much research has focused on developing techniques for the visual representation of temporal graph data. This paper takes a wider look at the visual techniques invol...

The design space of temporal graph visualisation.

Conference Proceeding
Kerracher, N., Kennedy, J., & Chalmers, K. (2014)
The design space of temporal graph visualisation. In N. Elmqvist, M. Hlawitschka, & J. Kennedy (Eds.), Proceedings of the 18th Eurographics Conference on Visualization (EuroVis '14)https://doi.org/10.2312/eurovisshort.20141149
This paper presents our work in mapping the design space of techniques for temporal graph visualisation. We identify two independent dimensions upon which the techniques can b...

A Task Orientated Requirements Ontology for Cloud Computing Services

Conference Proceeding
Greenwell, R., Liu, X., Chalmers, K., & Pahl, C. (2016)
A Task Orientated Requirements Ontology for Cloud Computing Services. In Proceedings of the 6th International Conference on Cloud Computing and Services Science (CLOSER 2016), (121-128). https://doi.org/10.5220/0005752301210128
Requirements ontology offers a mechanism to map requirements for cloud computing services to cloud computing resources. Multiple stakeholders can capture and map knowledge in ...

Towards reducing complexity of multi-agent simulations by applying model-driven techniques

Conference Proceeding
Hoffman, B., Chalmers, K., Urquhart, N., Farrenkopf, T., & Guckert, M. (2018)
Towards reducing complexity of multi-agent simulations by applying model-driven techniques. In Y. Demazeau, B. An, J. Bajo, & A. Fernández-Caballero (Eds.), Advances in Practical Applications of Agents, Multi-Agent Systems, and Complexity: The PAAMS Collection. PAAMS 2018, 187-199. https://doi.org/10.1007/978-3-319-94580-4_15
Creating multi-agent simulations is a challenging task often requiring programming skills at the professional software developer level. Model driven methods of software develo...