Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park
Presentation / Conference
Hall, L., Flint, T., & Mitsche, N. (2018, May)
Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events
This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and add...
“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children.
Presentation / Conference
Flint, T. (2017, September)
“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children. Paper presented at IPA 2017
Designing for mixed reality with children
Presentation / Conference
Flint, T. (2017, May)
Designing for mixed reality with children. Paper presented at Researching with and for children: Place, pedagogy and play, University of Edinburgh, Edinburgh, Scotland
Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings.
Presentation / Conference
Mival, O., & Benyon, D. (2013, April)
Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. Paper presented at CHI2013 workshop on Blended Interaction Spaces., Paris, France
In this paper, we present a methodology for the design,
development and implementation of ICEs (Interactive
Collaborative Environments) in real world industrial
settings. The ...
The role of appropriation in the design of engaging artefacts
Presentation / Conference
Flint, T., & Turner, P. (2011, May)
The role of appropriation in the design of engaging artefacts. Paper presented at Re-Thinking Technology in Museums 2011
Creating engaging artefacts is a key objective for anyone involved in the design and implementation of interactive media. This is particularly true for those artefacts that co...
Future Perfect
Presentation / Conference
Morgan, A., Deane, A., & Flint, T. (2010, June)
Future Perfect. Paper presented at Create 10
A workshop exploring the process of creating an immersive location based game driven by narrative. The game is specifically designed to be portable with minimal effort to tail...