49 results

Narratives Of Blended Experience

Journal Article
Flint, T., O’Keefe, B., Mastermaker, M., Sturdee, M., & Benyon, D. (in press)
Narratives Of Blended Experience. Interacting with Computers,

Digi-Mapping: Creative Placemaking with Psychogeography

Presentation / Conference
Grandison, T., Flint, T., & Jamieson, K. (2022)
Digi-Mapping: Creative Placemaking with Psychogeography. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.44
This exhibit consists of four large (2m x 1.5 m) tactile talking maps that were co-created with primary school children in Wester Hailes Edinburgh, UK. In a collaborative part...

Let’s Play the Arcade Machines

Conference Proceeding
Stewart, F., Flint, T., Grandison, T., Webster, G., & Tyrie, C. (2022)
Let’s Play the Arcade Machines. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.46
“Let’s Play the Arcade Machines” showcases games made by children in schools in the Wester Hailes area of Edinburgh. The project aims to expose the children to a constructioni...

Emotional Data Visualised - EDV

Conference Proceeding
Flint, T., & Shore, L. (2022)
Emotional Data Visualised - EDV. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.45
This installation is an attempt to reflect the emotional state of a population of people. Emotional Data Visualised (EDV) poses the question: In a post-pandemic digital world ...

Blended Experience Narratives

Conference Proceeding
Flint, T., O'Keefe, B., Mastermaker, M., Sturdee, M., & Benyon, D. (2022)
Blended Experience Narratives. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.9

When will Immersive Virtual Reality have its day? Challenges to IVR adoption in the home as exposed in studies with teenagers, parents and experts

Journal Article
Hall, L., Paracha, S., Mitsche, N., Flint, T., Stewart, F., MacFarlane, K., & Hagan-Green, G. (2022)
When will Immersive Virtual Reality have its day? Challenges to IVR adoption in the home as exposed in studies with teenagers, parents and experts. Presence: Teleoperators and Virtual Environments, 28, 169-201. https://doi.org/10.1162/pres_a_00347
In response to the pandemic, many countries have had multiple lockdowns punctuated by partial freedoms limiting physically being together. In 2020-21, during the COVID-19 pand...

Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys

Journal Article
Hall, L., Paracha, S., Flint, T., MacFarlane, K., Stewart, F., Hagan-Green, G., & Watson, D. (2022)
Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys. International Journal of Child-Computer Interaction, 31, Article 100361. https://doi.org/10.1016/j.ijcci.2021.100361
The use of interactive, smart and connected toys is expected to increase rapidly with many claiming not only new ways to play, but also to have educational benefits. However, ...

Designing Blended Experiences

Conference Proceeding
O’Keefe, B., Flint, T., Sturdee, M., Mastermaker, M., & Benyon, D. (2021)
Designing Blended Experiences. In Proceedings of the 2021 ACM Designing Interactive Systems (DIS) conference (309-321). https://doi.org/10.1145/3461778.3462018
The increasing ubiquity of interactions as a mix between digital content and physical objects and spaces, brings about new challenges for designers. There is a need to embed d...

Digi-Mapping: Unpacking Meaning of Place Through Creative Technology

Presentation / Conference
Grandison, T., Flint, T., & Jamieson, K. (2021, February)
Digi-Mapping: Unpacking Meaning of Place Through Creative Technology. Paper presented at Cultural Heritage and Social Impact: Digital Technologies for Inclusion and Participation, Online
Examining heritage can provide opportunities for marginalised communities to consider and valorise both their collective past and the relationality of more personal and mundan...

Designing Blended Experiences: Laugh Traders Design Fiction

Journal Article
O’Keefe, B., Flint, T., Mastermaker, M., Sturdee, M., Chirico, A., & Benyon, D. (2020)
Designing Blended Experiences: Laugh Traders Design Fiction. Frameless, 3(1),
The increasing ubiquity of interactions that involve complementary digital content, physical objects, and spaces, brings about new challenges for designers. There is a need to...
6 results

Blended space exchange with Farmingdale State College

2021 - 2022
The aims of this exchange are to expand on an existing collaboration between myself from The School of Computing at Edinburgh Napier University and Dr Brian O’ Keefe of the Visual Communications Depar...
Funder: The Scottish Informatics & Computer Science Alliance | Value: £5,234

Creative Coin

2021 - 2022
This project uses data and technology to design a “Creative Coin”, an alternative currency as a method for exploring the contributory value of the Creative Industries to a Circular Economy.
Funder: Arts & Humanities Research Council | Value: £5,380

Let's Play Wester Hailes: Community Produced Video Games of Edinburgh

2021 - 2022
This project aims to engage children and young people with the computer games industry. Working with WHALE Arts we will build games and upload them onto bespoke arcade machines. The games created wi...
Funder: Royal Academy of Engineering | Value: £25,708

Festival UK 2022

2020 - 2021
This is an application for a funded R&D process to develop a bid for Festival 2022. Festival UK* 2022 will be ten open, original, optimistic, large-scale and extraordinary acts of public engagement t...
Funder: The Department for Digital, Culture, Media and Sport | Value: £4,800

What Do Dovecot Weavers Do All Day?

2016 - 2016
Dovecot and the ENU team are exploring innovative digital solution for visitors to experience the work of weavers without disturbing the concentrated work required for tapestry weaving. With the creat...
Funder: Scottish Funding Council | Value: £4,524

IIDI & Jupiter Artland Foundation

2011 - 2011
This project involved developing audio guides for Jupiter Artland.  A traditional audio guide was developed, including introductions of the work and discussions from the artists.  Alongside this was a...
Funder: Scottish Funding Council | Value: £4,992
8 results

Large language models as pedagogical assistants in EAP contexts

2024 - date
Hugh Smith | Director of Studies: Dr Louise Drumm | Second Supervisor: Dr Tom Flint

An Approach to Context-Proactive Augumented Reality

2019 - date
Xi Wang | Director of Studies: Prof Xiaodong Liu | Second Supervisor: Dr Tom Flint

Tuned in or dropped out? The short life, influence and curious death of the London Drury Lane Arts Lab, as evidenced by the Jim Haynes Living Archives

2018 - date
Martin Belk | Director of Studies: Prof Jane Ali-Knight | Second Supervisor: Dr Kirstie Jamieson

Digitally performing Wester Hailes: A framework for creative placemaking

2017 - 2022
Dr Tanis Grandison | Director of Studies: Dr Tom Flint | Second Supervisor: Dr Kirstie Jamieson

Design for bereavement: Transdisciplinary approaches to grieving processes

2016 - date
Richard Thompson | Director of Studies: Dr Diane Willis | Second Supervisor: Dr Kirstie Jamieson

Participative textures in World of Warcraft: social capital, affect and community in Massively Multiplayer Online Games

2016 - date
Angeliki Glynou | Director of Studies: Dr Kirstie Jamieson | Second Supervisor: Dr Tom Flint

Getting stuck and getting help: How children access support when using technology

2015 - date
Ms Fiona Stewart | Director of Studies: Dr Tom Flint | Second Supervisor: Dr Gemma Webster

Appropriating interaction

2009 - 2016
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
Dr Tom Flint | Director of Studies: Dr Phil Turner | Second Supervisor: Dr Gregory Leplatre