Narratives Of Blended Experience
Journal Article
Flint, T., O’Keefe, B., Mastermaker, M., Sturdee, M., & Benyon, D. (in press)
Narratives Of Blended Experience. Interacting with Computers,
Digi-Mapping: Creative Placemaking with Psychogeography
Presentation / Conference
Grandison, T., Flint, T., & Jamieson, K. (2022)
Digi-Mapping: Creative Placemaking with Psychogeography. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.44
This exhibit consists of four large (2m x 1.5 m) tactile talking maps that were co-created with primary school children in Wester Hailes Edinburgh, UK. In a collaborative part...
Let’s Play the Arcade Machines
Conference Proceeding
Stewart, F., Flint, T., Grandison, T., Webster, G., & Tyrie, C. (2022)
Let’s Play the Arcade Machines. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.46
“Let’s Play the Arcade Machines” showcases games made by children in schools in the Wester Hailes area of Edinburgh. The project aims to expose the children to a constructioni...
Emotional Data Visualised - EDV
Conference Proceeding
Flint, T., & Shore, L. (2022)
Emotional Data Visualised - EDV. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.45
This installation is an attempt to reflect the emotional state of a population of people. Emotional Data Visualised (EDV) poses the question: In a post-pandemic digital world ...
Blended Experience Narratives
Conference Proceeding
Flint, T., O'Keefe, B., Mastermaker, M., Sturdee, M., & Benyon, D. (2022)
Blended Experience Narratives. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.9
When will Immersive Virtual Reality have its day? Challenges to IVR adoption in the home as exposed in studies with teenagers, parents and experts
Journal Article
Hall, L., Paracha, S., Mitsche, N., Flint, T., Stewart, F., MacFarlane, K., & Hagan-Green, G. (2022)
When will Immersive Virtual Reality have its day? Challenges to IVR adoption in the home as exposed in studies with teenagers, parents and experts. Presence: Teleoperators and Virtual Environments, 28, 169-201. https://doi.org/10.1162/pres_a_00347
In response to the pandemic, many countries have had multiple lockdowns punctuated by partial freedoms limiting physically being together. In 2020-21, during the COVID-19 pand...
Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys
Journal Article
Hall, L., Paracha, S., Flint, T., MacFarlane, K., Stewart, F., Hagan-Green, G., & Watson, D. (2022)
Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys. International Journal of Child-Computer Interaction, 31, Article 100361. https://doi.org/10.1016/j.ijcci.2021.100361
The use of interactive, smart and connected toys is expected to increase rapidly with many claiming not only new ways to play, but also to have educational benefits. However, ...
Designing Blended Experiences
Conference Proceeding
O’Keefe, B., Flint, T., Sturdee, M., Mastermaker, M., & Benyon, D. (2021)
Designing Blended Experiences. In Proceedings of the 2021 ACM Designing Interactive Systems (DIS) conference (309-321). https://doi.org/10.1145/3461778.3462018
The increasing ubiquity of interactions as a mix between digital content and physical objects and spaces, brings about new challenges for designers. There is a need to embed d...
Digi-Mapping: Unpacking Meaning of Place Through Creative Technology
Presentation / Conference
Grandison, T., Flint, T., & Jamieson, K. (2021, February)
Digi-Mapping: Unpacking Meaning of Place Through Creative Technology. Paper presented at Cultural Heritage and Social Impact: Digital Technologies for Inclusion and Participation, Online
Examining heritage can provide opportunities for marginalised communities to consider and valorise both their collective past and the relationality of more personal and mundan...
Designing Blended Experiences: Laugh Traders Design Fiction
Journal Article
O’Keefe, B., Flint, T., Mastermaker, M., Sturdee, M., Chirico, A., & Benyon, D. (2020)
Designing Blended Experiences: Laugh Traders Design Fiction. Frameless, 3(1),
The increasing ubiquity of interactions that involve complementary digital content, physical objects, and spaces, brings about new challenges for designers. There is a need to...