8 results

Making and Unfinishedness: Designing Toolkits for Negotiation

Journal Article
Smyth, M., & Helgason, I. (2017)
Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899
The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovat...

Making places: visualization, interaction and experience in urban space

Journal Article
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., …Penha, R. (2015)
Making places: visualization, interaction and experience in urban space. Interaction Design and Architecture(s) IxDetA, 25, 813-816
Preface to the focus section: Making places: visualization, interaction and experience in urban space Cities are exciting and people continue to be drawn to urban areas beca...

Tangible possibilities—envisioning interactions in public space

Journal Article
Smyth, M., & Helgason, I. (2013)
Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454
This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case ...

The city in cinema: how popular culture can influence research agendas.

Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011)
The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033
Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to p...

Towards a new disciplinary framework for contemporary design practice.

Journal Article
Dykes, T. H., Rodgers, P. A., Dykes, T., Rodgers, P., & Smyth, M. (2009)
Towards a new disciplinary framework for contemporary design practice. CoDesign, 5(2), 99-116. https://doi.org/10.1080/15710880902910417
This paper argues for a consistent and new design-specific disciplinary framework that will provide a better understanding of emergent design practice. Design today is charact...

The Materiality of Wearable Computers – Craft and Authentic User Experience

Journal Article
Kettley, S., & Smyth, M. (2004)
The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381
This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit au...

The activity of design as revealed by tool usage.

Journal Article
Smyth, M. (1998)
The activity of design as revealed by tool usage. International journal of design sciences & technology = Revue des sciences et techniques de la conception. 7, 11-22. ISSN 1630-7267

Human-human co-operation and the design of co-operative machines.

Journal Article
Smyth, M. & Clarke, A. A. (1989)
Human-human co-operation and the design of co-operative machines. ICL technical journal. 7, 110-126. ISSN 0142-1557