10 results

Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research

Conference Proceeding
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., …Dourish, P. (2018)
Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systemshttps://doi.org/10.1145/3170427.3170604
Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be cons...

Complex Pleasures: Designing Optional interactions for Public Spaces

Thesis
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/1022893
This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where s...

Beat Haiku: interactive poetry application.

Conference Proceeding
Helgason, I. (2012)
Beat Haiku: interactive poetry application. In NordiCHI’12 Making sense through design, (777-778). https://doi.org/10.1145/2399016.2399142
This application invites the user to create short Haiku poems by selecting and arranging words that are displayed onscreen. The web-based application is presented on a touchsc...

The city in cinema: how popular culture can influence research agendas.

Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011)
The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033
Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to p...

Heaven and Hell: visions for pervasive adaptation

Journal Article
Paechter, B., Pitt, J., Serbedzija, N., Michael, K., Willies, J., & Helgason, I. (2011)
Heaven and Hell: visions for pervasive adaptation. Procedia Computer Science, 7, 81-82. https://doi.org/10.1016/j.procs.2011.12.025
With everyday objects becoming increasingly smart and the “info-sphere” being enriched with nano-sensors and networked to computationally-enabled devices and services, the way...

Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne

Journal Article
Helgason, I. (2011)
Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne. Interactions, 18, 8-9. https://doi.org/10.1145/2008176.2008179
These Demo Hour projects were curated by Ingi Helgason, a researcher and design lecturer at Edinburgh Napier University and the Open University. The projects were presented at...

This pervasive day: design and development case study.

Presentation / Conference
Helgason, I., Bradley, J., & Egan, C. (2011, March)
This pervasive day: design and development case study. Paper presented at i-Docs, A Symposium on Interactive Documentary, Watershed Media Centre Bristol, UK
This presentation will describe the development process, and the underpinning rationale, behind a multi-format, interactive exhibition and online documentary. This project, to...

Informing the design of the future urban landscape.

Conference Proceeding
Smyth, M., & Helgason, I. (2010)
Informing the design of the future urban landscape. In Proceedings of the 8th ACM Conference on Designing Interactive Systems, 438-440. doi:10.1145/1858171.1858259
The urban spaces of the future will be saturated with both visible and hidden media that gather and transmit information. How we as physical beings connect with, interpret and...

Presence for everyone - a short guide to presence research.

Book
Smyth, M. (2009)
D. Benyon, M. Smyth, & I. Helgason (Eds.). Presence for everyone - a short guide to presence research. Centre for Interaction Design
Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we...

Presence and consciousness.

Book
Turner, P. (2008)
Presence and consciousness. In D. Benyon, M. Smyth, & I. Helgason (Eds.), Presence for everyone: a short guide to presence research, 21-24. Peach Consortium