12 results

How does Term-time Paid Work Affect Higher Education Students’ Studies, and What can be Done to Minimise any Negative Effects?

Journal Article
McGregor, I. P. (2015)
How does Term-time Paid Work Affect Higher Education Students’ Studies, and What can be Done to Minimise any Negative Effects?. Journal of Perspectives in Applied Academic Practice, 3(2), 3-14. https://doi.org/10.14297/jpaap.v3i2.127
This study aims to investigate the effects of term-time paid work on undergraduate students’ studies and what can be done to minimise any negative effects. Two studies were co...

Soundscape mapping: a tool for evaluating sounds and auditory environments

Conference Proceeding
McGregor, I., LePlâtre, G., Turner, P., & Flint, T. (2010)
Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display
This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: comm...

Everyday listening to auditory displays: lessons from acoustic ecology.

Conference Proceeding
Droumeva, M., & McGregor, I. (2012)
Everyday listening to auditory displays: lessons from acoustic ecology. In Proceedings of The 18th International Conference on Auditory Display (ICAD2012)
In order to design auditory displays that function well within the cultural, informational and acoustic ecology of everyday situations designers as well as researchers in psyc...

Mapping workplace soundscapes: Reifying Office Auditory Environments

Conference Proceeding
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2006)
Mapping workplace soundscapes: Reifying Office Auditory Environments. In World Forum on Acoustic Ecology Conference (334-344
This paper reports an empirical study to investigate how individuals perceive and classify elements of their workplace auditory environments. The participants were 18 universi...

Sound Design

Book
McGregor, I. (2018)
Sound Design
This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre. The focus of the text is about how t...

CymaSense: a real-time 3D cymatics-based sound visualisation tool

Conference Proceeding
McGowan, J., Leplâtre, G., & McGregor, I. (2017)
CymaSense: a real-time 3D cymatics-based sound visualisation tool. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (270-274). https://doi.org/10.1145/3064857.3079159
What does music look like? Representation of music has taken many forms over time, from musical notation [16], through to random algorithm-based visualisations based on the am...

Sound Design

Book
McGregor, I. (2020)
Sound Design. (3rd
This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre, radio and film. The focus of the tex...

Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes

Journal Article
Droumeva, M., & McGregor, I. (2019)
Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes. Interacting with Computers, 31(3), 336-347. https://doi.org/10.1093/iwc/iwz024
With an increasing number of everyday operations and communications becoming both automated and autonomous, ambient intelligent soundscapes are transforming to accommodate add...

Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs

Journal Article
McGregor, I., Turner, P., & Benyon, D. (2014)
Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs. Journal of Sonic Studies, 6(1),
There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sou...

Telling people about virtual places: A qualitative perspective

Conference Proceeding
Turner, P., & McGregor, I. (2004)
Telling people about virtual places: A qualitative perspective
This paper presents an investigation into how sound can be used to create a sense of place (that is, the sense of being in that particular place). In the study, people were as...