17 results

The digital Foley: what Foley artists say about using audio synthesis

Conference Proceeding
Di Donato, B., & McGregor, I. (2024)
The digital Foley: what Foley artists say about using audio synthesis. In Proceedings of the 2024 AES 6th International Conference on Audio for Games
Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and In...

What Do Robots Sound Like? Ep 01 - Dr Iain McGregor

Digital Artefact
McGregor, I. (2024)
What Do Robots Sound Like? Ep 01 - Dr Iain McGregor. [Podcast]
Interviews on the topic of sound for human-robot interactions. Game audio designer Ali Tocher enjoys long form conversations with a wide range of guests. This episode’s guest ...

Hearing Abilities Assessment

Patent
McGregor, I. (2024)
Hearing Abilities Assessment. W O 2024/041821 A1. World Intellectual Property Organization International Bureau
A method for assessing hearing abilities of a human person having two ears, the method comprising: - providing two audio signals to two respective ear speakers at a person's c...

Proceedings of the 18th International Audio Mostly Conference

Conference Proceeding
(2023)
Proceedings of the 18th International Audio Mostly Conference. . https://doi.org/10.1145/3616195
Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its ...

Sound Design

Book
McGregor, I. (2018)
Sound Design
This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre. The focus of the text is about how t...

Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events

Conference Proceeding
Bishop, C., Esteves, A., & McGregor, I. (2017)
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interactionhttps://doi.org/10.1145/3136755.3136781
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...

Sonifying the solar system

Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2016)
Sonifying the solar system. In The 22nd International Conference on Auditory Display (ICAD-2016), (28-35
Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound wi...

Jupiter Artland Minecraft Experience

Digital Artefact
Flint, T., & McGregor, I. (2016)
Jupiter Artland Minecraft Experience. [https://vimeo.com/166204060]
This Android application is free to download from the Google Play Store. This mixed reality game connects the real world with a virtual Minecraft version of Jupiter Artland. ...

Comparative Evaluation of Radio and Audio Logo Sound Designs

Journal Article
McGregor, I., & Cunningham, S. (2015)
Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076
This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid techni...

Design and development of Auralization room at Edinburgh Napier University

Conference Proceeding
Prokofieva, E., Luciani, C., & McGregor, I. (2014)
Design and development of Auralization room at Edinburgh Napier University. In Proceedings of the 136th international AES Convention
The auralization room was designed as a joint project between School of Engineering and Built Environment and the School of Computing of Edinburgh Napier University. The inter...
5 results

Audio Mostly 2023

2022 - 2023
This project's aim is to host the Audio Mostly conference 2023 here at Edinburgh Napier University (https://audiomostly.com/). Conference Theme: Embodied Sound in the Virtual Conference Abstract: S...
Funder: Fees (CPD courses and Conference Delegate)

Platform to platform: an investigation into audience engagement with digitised archives and its transformative impact across different online formats

2022 - 2022
This project is closely tied to two goals of the call: unlocking value from digitised heritage content, and online performance. In respect of ‘unlocking value from digitised heritage’, the practical...
Funder: Arts & Humanities Research Council | Value: £4,994

BSL in Embodied Music Interaction

2022 - 2023
This is an exploratory study in the field of Embodied Music Interaction (EMI) to greater understand how British Sign Language (BSL) interpreters categorise music for the hearing impaired. EMI looks a...
Funder: Arts & Humanities Research Council | Value: £5,000

Gaze tracking through in-ear sensing

2019 - 2019
Eye-tracking is an increasingly popular technique in which user’s eye movements are captured by a computer system, allowing it to ascertain where the user is looking in a display or visual scene (fixa...
Funder: Carnegie Trust for the Universities of Scotland | Value: £9,991

IIDI & Jupiter Artland Foundation

2011 - 2011
This project involved developing audio guides for Jupiter Artland.  A traditional audio guide was developed, including introductions of the work and discussions from the artists.  Alongside this was a...
Funder: Scottish Funding Council | Value: £4,992