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45 results

The digital Foley: what Foley artists say about using audio synthesis

Conference Proceeding
Di Donato, B., & McGregor, I. (2024)
The digital Foley: what Foley artists say about using audio synthesis. In Proceedings of the 2024 AES 6th International Conference on Audio for Games
Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and In...

Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle

Conference Proceeding
Cunningham, S., & Mcgregor, I. (2022)
Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. In AM '22: Audio Mostly 2022
Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as v...

Acoustics versus Psychoacoustics in Mixed Reality

Digital Artefact
McGregor, I. (2022)
Acoustics versus Psychoacoustics in Mixed Reality. [https://www.youtube.com/watch?v=_pCD99RcDts&list=PLtnYW6qlPmyg4EcCMqRmVrXtopztUyUSx&index=3]
In Mixed Reality there is often a highly understandable desire to capture the “ground truth” and to represent it in its entirety. A typically strong belief is that the greate...

Practices and educational affordances of sound in the postcolonial Hong Kong protests

Journal Article
Cheng, L., & McGregor, I. (in press)
Practices and educational affordances of sound in the postcolonial Hong Kong protests. Contemporary Music Review,
Sound has been theorised for its functional role as informative agent in political advocacy and participation in political studies, yet the investigation on the pedagogical po...

Sonification of Planetary Orbits in Asteroid Belts

Conference Proceeding
Quinton, M., Mcgregor, I., & Benyon, D. (2021)
Sonification of Planetary Orbits in Asteroid Belts. In AM '21: Proceedings of the 16th International Conference on Audio Mostly (72-80). https://doi.org/10.1145/3478384.3478390
This study investigates the design and evaluation of a sonification designed to detect any planets orbiting within an asteroid belt of an exosolar system. The interface was de...

Sonification of Exosolar System Accretion Discs

Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2021)
Sonification of Exosolar System Accretion Discs. In The 26th International Conference on Auditory Display (ICAD 2021)
This study investigated the design and evaluation of a sonification, created for an astronomer who studies exosolar accretion discs. User design methods were applied to sonify...

Embodied online dance learning objectives of CAROUSEL +

Conference Proceeding
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., …Mac Williams, C. (2021)
Embodied online dance learning objectives of CAROUSEL +. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (309-313). https://doi.org/10.1109/VRW52623.2021.00062
This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiu...

Evaluation of the Use of Real-time 3D Graphics to Augment Therapeutic Music Sessions for Young People on the Autism Spectrum

Journal Article
Mcgowan, J. J., Mcgregor, I., & Leplatre, G. (2021)
Evaluation of the Use of Real-time 3D Graphics to Augment Therapeutic Music Sessions for Young People on the Autism Spectrum. ACM transactions on accessible computing, 14(1), https://doi.org/10.1145/3445032
The present research evaluates the effectiveness of CymaSense, a real-time 3D visualisation application developed by the authors, as a means of improving the communicative beh...

Evaluating Use of the Doppler Effect to Enhance Auditory Alerts

Journal Article
Cunningham, S., & McGregor, I. (2021)
Evaluating Use of the Doppler Effect to Enhance Auditory Alerts. International Journal of Human-Computer Interaction, 37(11), 1074-1087. https://doi.org/10.1080/10447318.2020.1870818
Auditory alerts are an essential part of many multi-modal interaction scenarios, particularly in safety and mission critical settings, such as hospitals and transportation. A ...

Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game

Conference Proceeding
Semionov, K., & McGregor, I. (2020)
Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game. In AM '20: Proceedings of the 15th International Conference on Audio Mostly. , (22-29). https://doi.org/10.1145/3411109.3411119
This study interviewed game audio professionals to establish the implementation requirements for an experiment to ascertain the effect of different spatial audio localisation ...

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