Video Games, Historical Representation and Soft Power
Journal Article
Donald, I., Webber, N., & Wright, E. (2023)
Video Games, Historical Representation and Soft Power. Journal of Gaming and Virtual Worlds, 15(2), 105-127. https://doi.org/10.1386/jgvw_00075_1
This article explores how historical video games have become tools for UK and Chinese ‘soft power’ or ‘public diplomacy’ and the role of historical representation in portrayin...
Datashare: exploring the potential of reusing data for third sector organisations to support their collaboration
Conference Proceeding
Saienko, O., De Paoli, S., & Donald, I. (2022)
Datashare: exploring the potential of reusing data for third sector organisations to support their collaboration. In I. Avellino (Ed.), ECSCW 2022: Proceedings of the 20th European Conference on Computer Supported Cooperative Work. https://doi.org/10.48340/ecscw2022_p10
This paper describes a Participatory design case study on how the reuse of existing data can support cooperative work of Third Sector Organisations in a local context. While m...
CumbraeCraft: a virtual environment for teaching cultural heritage to primary schoolchildren
Conference Proceeding
MacLeod, K., Reid, A. J., Donald, I., & Smith, K. (2021)
CumbraeCraft: a virtual environment for teaching cultural heritage to primary schoolchildren. In P. Fotaris (Ed.), Proceedings of the 15th European Conference on Games Based Learning, ECGBL 2021 (499--508). https://doi.org/10.34190/GBL.21.075
Game-based learning is a research area that has grown within the past two decades, with evidence of tailoring commercial-off-the-shelf gaming, developing bespoke educational g...
Linking gameplay metrics to computational thinking
Conference Proceeding
Panayotov, N., Donald, I., Falconer, R., & Kempe, V. (2020)
Linking gameplay metrics to computational thinking. In P. Fotaris (Ed.), Proceedings of the 14th International Conference of Game Based Learning, ECGBL 2020 (820--823). https://doi.org/10.34190/GBL.20.036
Computational thinking (CT) is considered to be a fundamental skill underlying not only programming ability, but also an entire array of computational problem-solving competen...
Training air traffic controllers through digital mobile applications versus traditional methods
Conference Proceeding
Smy, P., Donald, I., Falconer, R. E., & Scott-Brown, K. (2020)
Training air traffic controllers through digital mobile applications versus traditional methods. In P. Fotaris (Ed.), Proceedings of the 14th International Conference on Game Based Learning, ECGBL 2020 (547--557). https://doi.org/10.34190/GBL.20.097
Safety-critical industries, such as air traffic control, are highly regulated, with rigorous processes and procedures to ensure that safety remains of paramount importance des...
Build through play: how engaging mechanics benefit productivity
Conference Proceeding
Gullen, J., & Donald, I. (2020)
Build through play: how engaging mechanics benefit productivity. In D. Leorke (Ed.), DiGRA '20
Reality inspired games: expanding the lens of games' claims to authenticity
Conference Proceeding
McMillan, R., Jayemanne, D., & Donald, I. (2020)
Reality inspired games: expanding the lens of games' claims to authenticity. In D. Leorke (Ed.), DiGRA '20
This paper considers the potentials of contemporary games staking claims to realism through documentary and journalistic techniques as part of a wide-ranging cultural and tech...
Exploring in-game military identities within CS:GO
Conference Proceeding
Ståhl, M., & Donald, I. (2020)
Exploring in-game military identities within CS:GO. In D. Leorke (Ed.), DiGRA '20
A theoretical framework for game jams in applied contexts
Conference Proceeding
Reid, A. J., Smy, P., & Donald, I. (2020)
A theoretical framework for game jams in applied contexts. In D. Leorke (Ed.), DiGRA '20
Game jams encourage participants to define, explore, create, and disseminate games with respect to a pre-defined time-period and under specified constraints. Various methods a...
The gamification of cybersecurity training
Conference Proceeding
Coull, N., Donald, I., Ferguson, I., Keane, E., Mitchell, T., Smith, O. V., …Tomkins, P. (2017)
The gamification of cybersecurity training. In F. Tian, C. Gatzidis, A. El Rhalibi, W. Tang, & F. Charles (Eds.), E-learning and games (108--111). https://doi.org/10.1007/978-3-319-65849-0_13
Due to the rapidly and continued evolving nature of technology, there is a constant need to update police officers{\textquoteright} training in cyber security to ensure that t...