System and method of presenting views of a virtual space
Patent
Mitchell, K., Koniaris, C., Iglesias-Guitian, J., Moon, B., & Smolikowski, E. (2018)
System and method of presenting views of a virtual space. US20180114343
Views of a virtual space may be presented based on predicted colors of individual pixels of individual frame images that depict the views of the virtual space. Predictive mode...
Compressed Animated Light Fields with Real-time View-dependent Reconstruction
Journal Article
Koniaris, C., Kosek, M., Sinclair, D., & Mitchell, K. (2019)
Compressed Animated Light Fields with Real-time View-dependent Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 25(4), 1666-1680. https://doi.org/10.1109/tvcg.2018.2818156
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion....
Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video
Conference Proceeding
Chitalu, F. M., Koniaris, B., & Mitchell, K. (2017)
Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video. In CVMP 2017: Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017). https://doi.org/10.1145/3150165.3150173
Lightfield video, as a high-dimensional function, is very demanding in terms of storage. As such, lightfield video data, even in a compressed form, do not typically fit in GPU...
IRIDiuM+: deep media storytelling with non-linear light field video
Conference Proceeding
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017)
IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village. https://doi.org/10.1145/3089269.3089277
We present immersive storytelling in VR enhanced with non-linear
sequenced sound, touch and light. Our Deep Media (Rose 2012) aim
is to allow for guests to physically enter re...
Real-time rendering with compressed animated light fields.
Conference Proceeding
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2017)
Real-time rendering with compressed animated light fields. In GI '17 Proceedings of the 43rd Graphics Interface Conference. , (33-40). https://doi.org/10.20380/GI2017.05
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion....
Pixel history linear models for real-time temporal filtering.
Journal Article
Iglesias-Guitian, J. A., Moon, B., Koniaris, C., Smolikowski, E., & Mitchell, K. (2016)
Pixel history linear models for real-time temporal filtering. Computer Graphics Forum, 35(7), 363-372. https://doi.org/10.1111/cgf.13033
We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a n...
Stereohaptics: a haptic interaction toolkit for tangible virtual experiences
Conference Proceeding
Israr, A., Zhao, S., McIntosh, K., Schwemler, Z., Fritz, A., Mars, J., …Mitchell, K. (2016)
Stereohaptics: a haptic interaction toolkit for tangible virtual experiences. In SIGGRAPH '16: ACM SIGGRAPH 2016 Studio. https://doi.org/10.1145/2929484.2970273
With a recent rise in the availability of affordable head mounted gear sets, various sensory stimulations (e.g., visual, auditory and haptics) are integrated to provide seamle...
IRIDiuM: immersive rendered interactive deep media
Conference Proceeding
Koniaris, B., Israr, A., Mitchell, K., Huerta, I., Kosek, M., Darragh, K., …Moon, B. (2016)
IRIDiuM: immersive rendered interactive deep media. https://doi.org/10.1145/2929490.2929496
Compelling virtual reality experiences require high quality imagery as well as head motion with six degrees of freedom. Most existing systems limit the motion of the viewer (p...
User, metric, and computational evaluation of foveated rendering methods
Conference Proceeding
Swafford, N. T., Iglesias-Guitian, J. A., Koniaris, C., Moon, B., Cosker, D., & Mitchell, K. (2016)
User, metric, and computational evaluation of foveated rendering methods. In SAP '16 Proceedings of the ACM Symposium on Applied Perception. https://doi.org/10.1145/2931002.2931011
Perceptually lossless foveated rendering methods exploit human perception by selectively rendering at different quality levels based on eye gaze (at a lower computational cost...
Simulation and skinning of heterogeneous texture detail deformation
Patent
Koniaris, C., Mitchell, K., & Cosker, D. (2016)
Simulation and skinning of heterogeneous texture detail deformation. US2016133040
A method is disclosed for reducing distortions introduced by deformation of a surface with an existing parameterization. In an exemplary embodiment, the method comprises recei...