Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments
Conference Proceeding
Casas, L., Mitchell, K., Tamariz, M., Hannah, S., Sinclair, D., Koniaris, B., & Kennedy, J. (in press)
Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments.
We consider practical and social considerations of collaborating verbally with colleagues and friends, not confined by physical distance, but through seamless networked telepr...
DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences
Conference Proceeding
Koniaris, B., Sinclair, D., & Mitchell, K. (in press)
DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences.
DanceMark is an open telemetry framework designed for latency-sensitive real-time networked immersive experiences, focusing on online dancing in virtual reality within the Dan...
Embodied online dance learning objectives of CAROUSEL +
Conference Proceeding
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., …Mac Williams, C. (2021)
Embodied online dance learning objectives of CAROUSEL +. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (309-313). https://doi.org/10.1109/VRW52623.2021.00062
This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiu...
Depth codec for real-time, high-quality light field reconstruction
Patent
Mitchell, K., Koniaris, C., Kosek, M., & Sinclair, D. Depth codec for real-time, high-quality light field reconstruction. US20190313080A1)
Mitchell, K., Koniaris, C., Kosek, M., & Sinclair, D. Depth codec for real-time, high-quality light field reconstruction. US20190313080A1
Systems, methods, and articles of manufacture are disclosed that enable the compression of depth data and real-time reconstruction of high-quality light fields. In one aspect,...
Memory Allocation For Seamless Media Content Presentation
Patent
Mitchell, K., Koniaris, C., & Chitalu, F. (2019)
Memory Allocation For Seamless Media Content Presentation. US20190096028
A system for performing memory allocation for seamless media content presentation includes a computing platform having a CPU, a GPU having a GPU memory, and a main memory stor...
Real-time rendering with compressed animated light fields
Patent
Mitchell, K., Koniaris, C., Kosek, M., & Sinclair, D. (2018)
Real-time rendering with compressed animated light fields. US20180322691
Systems, methods, and articles of manufacture for real-time rendering using compressed animated light fields are disclosed. One embodiment provides a pipeline, from offline re...
GPU-accelerated depth codec for real-time, high-quality light field reconstruction
Journal Article
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018)
GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193
Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance ...
System and method of presenting views of a virtual space
Patent
Mitchell, K., Koniaris, C., Iglesias-Guitian, J., Moon, B., & Smolikowski, E. (2018)
System and method of presenting views of a virtual space. US20180114343
Views of a virtual space may be presented based on predicted colors of individual pixels of individual frame images that depict the views of the virtual space. Predictive mode...
Compressed Animated Light Fields with Real-time View-dependent Reconstruction
Journal Article
Koniaris, C., Kosek, M., Sinclair, D., & Mitchell, K. (2019)
Compressed Animated Light Fields with Real-time View-dependent Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 25(4), 1666-1680. https://doi.org/10.1109/tvcg.2018.2818156
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion....
Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video
Conference Proceeding
Chitalu, F. M., Koniaris, B., & Mitchell, K. (2017)
Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video. In CVMP 2017: Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017). https://doi.org/10.1145/3150165.3150173
Lightfield video, as a high-dimensional function, is very demanding in terms of storage. As such, lightfield video data, even in a compressed form, do not typically fit in GPU...