5 results

GPU-accelerated depth codec for real-time, high-quality light field reconstruction

Journal Article
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018)
GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193
Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance ...

Compressed Animated Light Fields with Real-time View-dependent Reconstruction

Journal Article
Koniaris, C., Kosek, M., Sinclair, D., & Mitchell, K. (2019)
Compressed Animated Light Fields with Real-time View-dependent Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 25(4), 1666-1680. https://doi.org/10.1109/tvcg.2018.2818156
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion....

Pixel history linear models for real-time temporal filtering.

Journal Article
Iglesias-Guitian, J. A., Moon, B., Koniaris, C., Smolikowski, E., & Mitchell, K. (2016)
Pixel history linear models for real-time temporal filtering. Computer Graphics Forum, 35(7), 363-372. https://doi.org/10.1111/cgf.13033
We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a n...

Guided Ecological Simulation for Artistic Editing of Plant Distributions in Natural Scenes

Journal Article
Bradbury, G. A., Subr, K., Koniaris, B., Mitchell, K., & Weyrich, T. (2015)
Guided Ecological Simulation for Artistic Editing of Plant Distributions in Natural Scenes. The Journal of Computer Graphics Techniques, 4(4), 28-53
In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike stochastic scatter-instancing tools for plant placement (such as multi-cla...

Survey of texture mapping techniques for representing and rendering volumetric mesostructure

Journal Article
Koniaris, B., Cosker, D., Yang, X., & Mitchell, K. (2014)
Survey of texture mapping techniques for representing and rendering volumetric mesostructure. The Journal of Computer Graphics Techniques, 3(2), 18-60
Representation and rendering of volumetric mesostructure using texture mapping can potentially allow the display of highly detailed, animated surfaces at a low performance cos...