Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments
Conference Proceeding
Verweij, D., Esteves, A., Bakker, S., & Khan, V. (2019)
Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments. In TEI '19 Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, (645-656). https://doi.org/10.1145/3294109.3295628
Amongst the variety of (multi-modal) interaction techniques that are being developed and explored, the Motion Matching paradigm provides a novel approach to selection and cont...
Wattom: a Consumption and Grid Aware Smart Plug with Mid-air Controls
Conference Proceeding
Quintal, F., Esteves, A., Caires, F., Baptiste, V., & Mendes, P. (2019)
Wattom: a Consumption and Grid Aware Smart Plug with Mid-air Controls. In TEI '19 Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, (307-313). https://doi.org/10.1145/3294109.3295642
This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to support a more sustainable use of electricity by being tightly coupled to users' ...
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events
Conference Proceeding
Bishop, C., Esteves, A., & McGregor, I. (2017)
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interactionhttps://doi.org/10.1145/3136755.3136781
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...
TraceMatch: a computer vision technique for user input by tracing of animated controls
Conference Proceeding
Esteves>, A., Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016)
TraceMatch: a computer vision technique for user input by tracing of animated controls. In UbiComp '16 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, (298-303). https://doi.org/10.1145/2971648.2971714
Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the ...
AmbiGaze: Direct Control of Ambient Devices by Gaze
Conference Proceeding
Velloso, E., Wirth, M., Weichel, C., Esteves, A., & Gellersen, H. (2016)
AmbiGaze: Direct Control of Ambient Devices by Gaze. In DIS '16 Proceedings of the 2016 ACM Conference on Designing Interactive Systems, (812-817). https://doi.org/10.1145/2901790.2901867
Eye tracking offers many opportunities for direct device control in smart environments, but issues such as the need for calibration and the Midas touch problem make it impract...
On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects
Conference Proceeding
Oakley, I., & Esteves, A. (2013)
On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR)https://doi.org/10.1109/isuvr.2013.12
The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological c...
jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?
Conference Proceeding
Esteves, A., Quintal, F., & Oakley, I. (2013)
jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?. In Haptic and Audio Interaction Design: 8th International Workshop, HAID 2013. , (99-108). https://doi.org/10.1007/978-3-642-41068-0_11
This paper introduces jamTable, a system that enables the collaboration between users playing a standard musical instrument and users interacting with a tangible musical seque...
Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task
Conference Proceeding
Esteves, A., van den Hoven, E., & Oakley, I. (2013)
Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task. In TEI '13 Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, 167-174. https://doi.org/10.1145/2460625.2460651
This paper explores how different interfaces to a problem-solving task affect how users perform it. Specifically, it focuses on a customized version of the game of Four-in-a-r...
Mementos: a tangible interface supporting travel
Conference Proceeding
Esteves, A., & Oakley, I. (2010)
Mementos: a tangible interface supporting travel. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, 643-646. https://doi.org/10.1145/1868914.1868994
Tangible interaction promises interfaces with ready affordances, which embrace physicality and which naturally support collaboration. However, the complexity of the hardware r...