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The digital Foley: what Foley artists say about using audio synthesis

Conference Proceeding
Di Donato, B., & McGregor, I. (2024)
The digital Foley: what Foley artists say about using audio synthesis. In Proceedings of the 2024 AES 6th International Conference on Audio for Games
Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and In...

Data-driven innovation for sustainable practice in the creative economy

Book Chapter
Panneels, I., Lechelt, S., Schmidt, A., & Coşkun, A. (2024)
Data-driven innovation for sustainable practice in the creative economy. In Data Driven Innovation in the Creative Industries (243-266). London, UK: Routledge. https://doi.org/10.4324/9781003365891-11
Can data-driven innovation support the shift towards a more sustainable future? In this chapter, we present case studies from eight European cities to demonstrate how the crea...

Future Tense - The Challenge of Imagining Alternative Futures

Book Chapter
Smyth, M. (2023)
Future Tense - The Challenge of Imagining Alternative Futures. In Designing in Coexistence – Reflections on Systemic Change (77-88). Zagreb, Croatia: Croatian Architects’ Association
So why is it so difficult to imagine futures? Not the futures set in galaxies far far away, but the ones connected to the present that lie tantalisingly just beyond the horizo...

Coast to Coast 2023

Book
Smyth, M., & Delaney, F. (2023)
Coast to Coast 2023. Edinburgh: Boom Saloon. https://doi.org/10.5281/zenodo.8099962
Through the Coast to Coast Project, Dr Michael Smyth Co-Director of Creative Informatics (https://creativeinformatics.org/) and Frank Delaney from Future Screens Northern Irel...

Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle

Conference Proceeding
Cunningham, S., & Mcgregor, I. (2022)
Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. In AM '22: Audio Mostly 2022
Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as v...

Acoustics versus Psychoacoustics in Mixed Reality

Digital Artefact
McGregor, I. (2022)
Acoustics versus Psychoacoustics in Mixed Reality. [https://www.youtube.com/watch?v=_pCD99RcDts&list=PLtnYW6qlPmyg4EcCMqRmVrXtopztUyUSx&index=3]
In Mixed Reality there is often a highly understandable desire to capture the “ground truth” and to represent it in its entirety. A typically strong belief is that the greate...

Procedural Audio For Virtual Environments Workshop

Presentation / Conference
Di Donato, B., & Selfridge, R. (2022, September)
Procedural Audio For Virtual Environments Workshop. Presented at Audio Mostly, St. Pölten, Austria
Sound design is a crucial aspect of interactive virtual environments (VEs). Often, this activity is fixated by the constraints of the tools we use or our perception of that me...

Has the collective experience of the pandemic reset our relationship with the future?

Journal Article
Smyth, M. (2022)
Has the collective experience of the pandemic reset our relationship with the future?. DOC - Design and Society, 1(1),
The fusion of architecture and cultures that comprised the cityscape of Blade Runner (1982) was a key part in how the narrative humanised the vision of the future, it provided...

Speculative and Critical Design: approaches and influences in education

Journal Article
Helgason, I., Encinas, E., Mitrovic, I., & Smyth, M. (2022)
Speculative and Critical Design: approaches and influences in education. Interaction Design and Architecture(s) IxDetA, 5-7. https://doi.org/10.55612/s-5002-051-001psi
As guest editors of this special edition we are delighted to present this selection of papers responding to our call about Speculative and Critical Design in education. The re...

A hefty dose of lemons: the importance of rituals for audiences and performers at the online Edinburgh Festival Fringe 2020

Journal Article
Piccio, B., Helgason, I., Elsden, C., & Terras, M. (2022)
A hefty dose of lemons: the importance of rituals for audiences and performers at the online Edinburgh Festival Fringe 2020. International Journal of Performance Arts and Digital Media, 18(1), 154-175. https://doi.org/10.1080/14794713.2022.2036489
When the pandemic began to affect the performance world, both festival artists and producers started to adopt creative approaches to moving their work online. In the study pre...