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5 results

Theory and Games: Developing a method for gamifying Higher Education

Conference Proceeding
Rivera, E. S., & Garden, C. L. P. (2018)
Theory and Games: Developing a method for gamifying Higher Education. In EDULEARN18 Proceedings
Gamification, the use of game attributes in non-game context, is used in the private sector as well as education[1]. Research into Gamified Learning (GL) often focuses on case...

Playful learning

Journal Article
Langan, A. M., & Smart, F. (2018)
Playful learning. Research in Learning Technology, 26, https://doi.org/10.25304/rlt.v26.2079
Item is Editorial Preface to themed collection published in the journal Research in Learning Technology. These articles collate ideas and practices developed from workshops ...

Constructing Active Learning Experiences

Presentation / Conference
Garden, C., & Ennis, L. (2018, January)
Constructing Active Learning Experiences. Presented at ALIEN (Active Learning In Edinburgh Napier) Staff Conference, Edinburgh Napier University, Craiglockhart Campus
There are many methods for stimulating Active Learning in the Higher Education classroom. Active Learning occurs when higher-order thinking is invoked during learning events, ...

Assessment and feedback in higher education: considerable room for improvement?

Journal Article
Sambell, K. (2016)
Assessment and feedback in higher education: considerable room for improvement?. Student Engagement in Higher Education Journal, 1(1),
No abstract available.

Rethinking feedback in higher education: an assessment for learning perspective

Report
Sambell, K. (2011)
Rethinking feedback in higher education: an assessment for learning perspective. England: Higher Education Funding Council
This discussion of feedback takes place in the context of growing arguments to change assessment in higher education so as to focus on learning rather than simply measurement.