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32 results

Photo-Realistic Facial Details Synthesis from Single Image

Conference Proceeding
Chen, A., Chen, Z., Zhang, G., Zhang, Z., Mitchell, K., & Yu, J. (2019)
Photo-Realistic Facial Details Synthesis from Single Image. In 2019 IEEE/CVF International Conference on Computer Vision (ICCV) (9429-9439). https://doi.org/10.1109/ICCV.2019.00952
We present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression ...

Feature-preserving detailed 3D face reconstruction from a single image

Conference Proceeding
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018)
Feature-preserving detailed 3D face reconstruction from a single image. In CVMP '18 Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Productionhttps://doi.org/10.1145/3278471.3278473
Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo ...

Multi-reality games: an experience across the entire reality-virtuality continuum

Conference Proceeding
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...

Image Based Proximate Shadow Retargeting

Conference Proceeding
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018)
Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018https://doi.org/10.2312/cgvc.20181206
We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly ma...

IRIDiuM+: deep media storytelling with non-linear light field video

Conference Proceeding
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017)
IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village. https://doi.org/10.1145/3089269.3089277
We present immersive storytelling in VR enhanced with non-linear sequenced sound, touch and light. Our Deep Media (Rose 2012) aim is to allow for guests to physically enter re...

Real-time rendering with compressed animated light fields.

Conference Proceeding
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2017)
Real-time rendering with compressed animated light fields. In GI '17 Proceedings of the 43rd Graphics Interface Conference. , (33-40). https://doi.org/10.20380/GI2017.05
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion....

Rapid one-shot acquisition of dynamic VR avatars

Conference Proceeding
Malleson, C., Kosek, M., Klaudiny, M., Huerta, I., Bazin, J., Sorkine-Hornung, A., …Mitchell, K. (2017)
Rapid one-shot acquisition of dynamic VR avatars. In IEEE 2017 Virtual Reality (VR). https://doi.org/10.1109/vr.2017.7892240
We present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape. A blendshape rig with a skeleton is used as a template fo...

Interactive Ray-Traced Area Lighting with Adaptive Polynomial Filtering

Conference Proceeding
Iglesias-Guitian, J. A., Moon, B., & Mitchell, K. (2016)
Interactive Ray-Traced Area Lighting with Adaptive Polynomial Filtering. In Proceedings of the 13th European Conference on Visual Media Production (CVMP 2016)
Area lighting computation is a key component for synthesizing photo-realistic rendered images, and it simulates plausible soft shadows by considering geometric relationships b...

Synthetic Prior Design for Real-Time Face Tracking

Conference Proceeding
McDonagh, S., Klaudiny, M., Bradley, D., Beeler, T., Matthews, I., & Mitchell, K. (2016)
Synthetic Prior Design for Real-Time Face Tracking. In 2016 Fourth International Conference on 3D Vision (3DV),. https://doi.org/10.1109/3dv.2016.72
Real-time facial performance capture has recently been gaining popularity in virtual film production, driven by advances in machine learning, which allows for fast inference o...

Real-time Physics-based Motion Capture with Sparse Sensors

Conference Proceeding
Andrews, S., Huerta, I., Komura, T., Sigal, L., & Mitchell, K. (2016)
Real-time Physics-based Motion Capture with Sparse Sensors. In Proceedings of the 13th European Conference on Visual Media Production (CVMP 2016)https://doi.org/10.1145/2998559.2998564
We propose a framework for real-time tracking of humans using sparse multi-modal sensor sets, including data obtained from optical markers and inertial measurement units. A sm...