12 results

Proceedings of the 18th International Audio Mostly Conference

Conference Proceeding
(2023)
Proceedings of the 18th International Audio Mostly Conference. . https://doi.org/10.1145/3616195
Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its ...

Sonifying the solar system

Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2016)
Sonifying the solar system. In The 22nd International Conference on Auditory Display (ICAD-2016), (28-35
Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound wi...

Jupiter Artland Minecraft Experience

Digital Artefact
Flint, T., & McGregor, I. (2016)
Jupiter Artland Minecraft Experience. [https://vimeo.com/166204060]
This Android application is free to download from the Google Play Store. This mixed reality game connects the real world with a virtual Minecraft version of Jupiter Artland. ...

Comparative Evaluation of Radio and Audio Logo Sound Designs

Journal Article
McGregor, I., & Cunningham, S. (2015)
Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076
This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid techni...

Design and development of Auralization room at Edinburgh Napier University

Conference Proceeding
Prokofieva, E., Luciani, C., & McGregor, I. (2014)
Design and development of Auralization room at Edinburgh Napier University. In Proceedings of the 136th international AES Convention
The auralization room was designed as a joint project between School of Engineering and Built Environment and the School of Computing of Edinburgh Napier University. The inter...

Comparing designers’ and listeners’ experiences

Journal Article
McGregor, I. (2014)
Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4
This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ...

Jupiter Artland Audio Guide

Digital Artefact
Flint, T., & Mcgregor, I. (2011)
Jupiter Artland Audio Guide. [https://www.jupiterartland.org/learning/projects/audio-development-project]
This is the official audio guide for Jupiter Artland. Visitors can choose between audio guides one might expect with commentary by artists and curators or a series of stories...

Soundscape mapping: comparing listening experiences

Thesis
McGregor, I. Soundscape mapping: comparing listening experiences. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/id/eprint/4284
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an established discipline in media suc...

Soundscape mapping: a tool for evaluating sounds and auditory environments

Conference Proceeding
McGregor, I., LePlâtre, G., Turner, P., & Flint, T. (2010)
Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display
This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: comm...

Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method

Conference Proceeding
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2008)
Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method. In Proceedings of the 14th International Conference on Auditory Display
The introduction of effective auditory warnings into a shared environment requires a prior understanding of the existing soundfield and soundscape. Reifying the physical and p...