Sonification of Exosolar System Accretion Discs
Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2021)
Sonification of Exosolar System Accretion Discs. In The 26th International Conference on Auditory Display (ICAD 2021)
This study investigated the design and evaluation of a sonification, created for an astronomer who studies exosolar accretion discs. User design methods were applied to sonify...
Sound Design
Book
McGregor, I. (2020)
Sound Design. (3rd
This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre, radio and film. The focus of the tex...
Exploring Musical Creativity through Interactive Cymatics
Conference Proceeding
McGowan, J., Leplatre, G., & McGregor, I. (2017)
Exploring Musical Creativity through Interactive Cymatics. In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)https://doi.org/10.14236/ewic/HCI2017.67
What does music look like? Representation of sound has taken many forms over time, from sinusoidal wave patterns, through to random algorithm-based visualisations based on the...
Sonifying the solar system
Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2016)
Sonifying the solar system. In The 22nd International Conference on Auditory Display (ICAD-2016), (28-35
Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound wi...
Comparative Evaluation of Radio and Audio Logo Sound Designs
Journal Article
McGregor, I., & Cunningham, S. (2015)
Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076
This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid techni...
An introductory study of the Maltese Soundscape.
Conference Proceeding
Quinton, M., & McGregor, I. (2014)
An introductory study of the Maltese Soundscape. In Proceedings of invisible places:sounding cities 2014, (13-38
This is an introductory study of the Maltese Soundscape and is part of an even bigger project. It introduces a soundscape diced with traditional sounds which still echo in the...
Comparing designers’ and listeners’ experiences
Journal Article
McGregor, I. (2014)
Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4
This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ...
Soundscape mapping: comparing listening experiences
Thesis
McGregor, I. Soundscape mapping: comparing listening experiences. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/id/eprint/4284
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an established discipline in media suc...
Soundscape mapping: a tool for evaluating sounds and auditory environments
Conference Proceeding
McGregor, I., LePlâtre, G., Turner, P., & Flint, T. (2010)
Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display
This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: comm...
Listening, Corporeality, Place and Presence
Book Chapter
Turner, S., McGregor, I., & Turner, P. (2009)
Listening, Corporeality, Place and Presence. In P. Turner, S. Turner, & E. Davenport (Eds.), Exploration of Space, Technology, and Spatiality: Interdisciplinary Perspectives (113-127). London: IGI Global. https://doi.org/10.4018/978-1-60566-020-2.ch009
This chapter considers the role of sound, and more specifically, listening, in creating a sense of presence (of "being there") in "places" recreated by virtual reality technol...