27 results

Image Based Proximate Shadow Retargeting

Conference Proceeding
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018)
Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018https://doi.org/10.2312/cgvc.20181206
We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly ma...

IRIDiuM+: deep media storytelling with non-linear light field video

Conference Proceeding
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017)
IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village. https://doi.org/10.1145/3089269.3089277
We present immersive storytelling in VR enhanced with non-linear sequenced sound, touch and light. Our Deep Media (Rose 2012) aim is to allow for guests to physically enter re...

Antipattern comprehension: an empirical evaluation

Conference Proceeding
Hou, T., Chapman, P., & Blake, A. (2016)
Antipattern comprehension: an empirical evaluation. In W. Kuhn, & R. Ferrario (Eds.), 9th International Conference on Formal Ontology in Information Systems (FOIS 2016), (211-224). https://doi.org/10.3233/978-1-61499-660-6-211
Comprehension of justifications is known to be difficult for even experienced ontology engineers, and much more so for other stakeholders. In this paper, we present two method...

GPU-accelerated depth codec for real-time, high-quality light field reconstruction

Journal Article
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018)
GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193
Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance ...

Multi-reality games: an experience across the entire reality-virtuality continuum

Conference Proceeding
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...

VIPER: a visualisation tool for exploring inheritance inconsistencies in genotyped pedigrees

Journal Article
Paterson, T., Graham, M., Kennedy, J., & Law, A. (2012)
VIPER: a visualisation tool for exploring inheritance inconsistencies in genotyped pedigrees. BMC Bioinformatics, 13/8, https://doi.org/10.1186/1471-2105-13-S8-S5
Pedigree genotype datasets are used for analysing genetic inheritance and to map genetic markers and traits. Such datasets consist of hundreds of related animals genotyped for...

Combining linking and focusing techniques for a multiple hierarchy visualisation

Conference Proceeding
Graham, M., & Kennedy, J. (2002)
Combining linking and focusing techniques for a multiple hierarchy visualisation. In E. Banissi, F. Khosrowshahi, M. Sarfraz, & A. Ursyn (Eds.), Proceedings [of the] Fifth International Conference on Information Visualisation, 425-432. https://doi.org/10.1109/iv.2001.942092
Visualisations have previously combined linking and brushing operations successfully. However, none to our knowledge have combined linking and focussing techniques. We describ...

Teallach — a flexible user-interface development environment for object database applications

Journal Article
Barclay, P. J., Griffiths, T., McKirdy, J., Kennedy, J., Cooper, R., Paton, N. W., & Gray, P. (2003)
Teallach — a flexible user-interface development environment for object database applications. Journal of Visual Languages and Computing, 14(1), 47-77. https://doi.org/10.1016/s1045-926x%2802%2900056-3
The Teallach project has adapted model-based user-interface development techniques to the systematic creation of user-interfaces for object-oriented database applications. Mod...

Exploring and examining assessment data via a matrix visualisation

Conference Proceeding
Graham, M., & Kennedy, J. (2004)
Exploring and examining assessment data via a matrix visualisation. In M. F. Costabile (Ed.), Advanced Visual Interfaces (AVI) 2004, 158-162. doi:10.1145/989863.989886
OPAL (Online PArtner Lens) is an application designed to match project requirements with suitable teams and individuals, and as part of its matching process features an evalua...

Vesper: Visualising species archives

Journal Article
Graham, M., & Kennedy, J. (2014)
Vesper: Visualising species archives. Ecological Informatics, 24, 132-147. https://doi.org/10.1016/j.ecoinf.2014.08.004
Vesper (Visual Exploration of SPEcies-referenced Repositories) is a tool that visualises Darwin Core Archive (DwC-A) datasets, and is aimed at reducing the amount of time and ...