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34 results

Image Based Proximate Shadow Retargeting

Conference Proceeding
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018)
Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018https://doi.org/10.2312/cgvc.20181206
We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly ma...

IRIDiuM+: deep media storytelling with non-linear light field video

Conference Proceeding
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017)
IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village. https://doi.org/10.1145/3089269.3089277
We present immersive storytelling in VR enhanced with non-linear sequenced sound, touch and light. Our Deep Media (Rose 2012) aim is to allow for guests to physically enter re...

Advances in designing product-service systems

Journal Article
Vasantha, G. V. A., Roy, R., & Corney, J. R. (2015)
Advances in designing product-service systems. Journal of the Indian Institute of Science, 95, 429-448
Product-Service Systems (PSS) have emerged as a class of hybrid business models that have evolved particular relevance to enterprises operating in a resource-efficient, circul...

A Knowledge Flow Model to Capture Unstructured Product Development Processes: A Knowledge Flow Model

Journal Article
Vasantha, G. V. A., Chakrabarti, A., & Corney, J. (2016)
A Knowledge Flow Model to Capture Unstructured Product Development Processes: A Knowledge Flow Model. Knowledge and Process Management, 23(2), 91-109. https://doi.org/10.1002/kpm.1501
Product knowledge emerges from day‐to‐day, ubiquitous interactions executed by engineers. Types of interaction and their associated influence on knowledge activities are often...

Usage of gestures along with other interaction modes in collaborative design

Conference Proceeding
Vasantha, G., Corney, J., Prakash Ramesh, H., Mouli Sugavanam, C., & Chakrabarti, A. (2014)
Usage of gestures along with other interaction modes in collaborative design. In F. Rehman, N. Woodfine, & R. Marasini (Eds.), Advance in Manufacturing Technology XXVIII: Proceedings of the 12th International Conference on Manufacturing Research
Currently many computer-aided multi-modal interaction tools are under development, and some have demonstrated their applications in design. To avoid disruptive transformation ...

GPU-accelerated depth codec for real-time, high-quality light field reconstruction

Journal Article
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018)
GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193
Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance ...

Interactional Differences and Effects Between Collocated and Distributed Design

Conference Proceeding
Vasantha, G. A., Ramesh, H. P., Sugavanam, C. M., Chakrabarti, A., Corney, J., & Wodehouse, A. (2017)
Interactional Differences and Effects Between Collocated and Distributed Design. In International Conference on Research into Design. , (933-944). https://doi.org/10.1007/978-981-10-3518-0_80
Interactions (i.e. modes of operations through which product development knowledge is generated and externalized in the design process) play a vital role in knowledge processe...

The impact of head movements on user involvement in mediated interaction

Journal Article
Bamoallem, B. S., Wodehouse, A. J., Mair, G. M., & Vasantha, G. A. (2016)
The impact of head movements on user involvement in mediated interaction. Computers in Human Behavior, 55(A), 424-431. https://doi.org/10.1016/j.chb.2015.09.016
Communication takes place not only through speech, but also through gestures such as facial expressions, gaze, head movements, hand movements and body posture. Although develo...

A New Approach for Patent Use in Student Design Engineering Projects

Conference Proceeding
Maclachlan, R., Wodehouse, A., & Vasantha, G. (2018)
A New Approach for Patent Use in Student Design Engineering Projects. In Design Education: Diversity or Conformity? Proceedings of the 20th International Conference on Engineering and Product Design Education (E&PDE18)
This paper presents a new philosophy for patent use in student design projects; patents are more valuable when viewed as creative and learning resources rather than as a list ...

Multi-reality games: an experience across the entire reality-virtuality continuum

Conference Proceeding
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...