The value of mass-digitised cultural heritage content in creative contexts
Journal Article
Coleman, S., Terras, M., Thornton, P., Smyth, M., Schafer, B., Drost, S., …Speed, C. (2021)
The value of mass-digitised cultural heritage content in creative contexts. Big Data and Society, 8(1), https://doi.org/10.1177/20539517211006165
How can digitised assets of Galleries, Libraries, Archives and Museums be reused to unlock new value? What are the implications of viewing large-scale cultural heritage data a...
Creative Informatics Guide for Online Events
Working Paper
Elsden, C., Chan, K., Erskine, P., Helgason, I., Lechelt, S., Osborne, N., …Speed, C. (2020)
Creative Informatics Guide for Online Events
Creative Informatics is a research and development programme based in Edinburgh, which aims to bring the city’s world-class creative industries and tech sector together. We ar...
Eidolon360 – A VR Experience
Conference Proceeding
Hood, B., & Flint, T. (2018)
Eidolon360 – A VR Experience. In Proceedings of xCoAx 2018
Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 3...
Psychogeography With Technology
Presentation / Conference
Flint, T., Grandison, T., & Barrett, H. (2018, November)
Psychogeography With Technology. Poster presented at Engage 2018
No abstract available.
Designing Mixed Reality Experiences and Pedagogies on the NYC High Line
Presentation / Conference
O’Keefe, B., & Flint, T. (2018, November)
Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Paper presented at FACT2 Symposium: Virtual Immersive Pedagogy
No abstract available.
Designing Mixed Reality Experiences and Pedagogies on the NYC High Line
Presentation / Conference
O’Keefe, B., Flint, T., Friedman, E., & Benyon, D. (2018, October)
Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Poster presented at Celebration of Scholarship
No abstract available.
Virtualizing the real: a virtual reality contemporary sculpture park for children
Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018)
Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601
This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fideli...
Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park
Presentation / Conference
Hall, L., Flint, T., & Mitsche, N. (2018, May)
Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events
This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and add...
Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research
Conference Proceeding
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., …Dourish, P. (2018)
Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systemshttps://doi.org/10.1145/3170427.3170604
Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be cons...
Eidolon 360 – a VR experience
Presentation / Conference
Hood, B., & Flint, T. (2018, March)
Eidolon 360 – a VR experience. Presented at Tangible Embedded Interaction 2018. TEI Arts, Stockholm, Sweden
Art piece displayed at the ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) exhibition.
https://tei.acm.org/2018/