Designing Mixed Reality Experiences and Pedagogies on the NYC High Line
Presentation / Conference
O’Keefe, B., Flint, T., Friedman, E., & Benyon, D. (2018, October)
Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Poster presented at Celebration of Scholarship
No abstract available.
Design principles for collaborative device ecologies
Conference Proceeding
Ammeloot, A., Benyon, D., & Mival, O. (2015)
Design principles for collaborative device ecologies. In Proceedings of the 2015 British HCI Conference, 255-256. https://doi.org/10.1145/2783446.2783598
This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and sm...
Blended Spaces for Collaboration
Journal Article
Benyon, D., & Mival, O. (2015)
Blended Spaces for Collaboration. Computer Supported Cooperative Work, 24(2-3), 223-249. https://doi.org/10.1007/s10606-015-9223-8
In this paper, we reflect on our experiences of designing, developing, implementing and using a number of real world, functional, multi-touch enabled Interactive Collaborative...
A Blended Space for Heritage Storytelling.
Conference Proceeding
O'Keefe, B., Benyon, D., Chandwani, G., & Menon, M. (2014)
A Blended Space for Heritage Storytelling. https://doi.org/10.14236/ewic/hci2014.10
This paper explores the role of Blending Theory, as a framework, to aid in design decisions while
deploying mobile experiences for heritage storytelling. Blending Theory provi...
Designing blended spaces: historical echoes, testing a framework for digital tourism.
Journal Article
Ayan, S., & Benyon, D. (2014)
Designing blended spaces: historical echoes, testing a framework for digital tourism. International Journal of Architectonic, Spatial, and Environmental Design, 7(2), 1-12
This work relates heavily to blended space theory and the trajectories approach previously done in this field. Imaz and Benyon have introduced the ideas of conceptual blending...
Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs
Journal Article
McGregor, I., Turner, P., & Benyon, D. (2014)
Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs. Journal of Sonic Studies, 6(1),
There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sou...
Blended spaces and digital tourism.
Conference Proceeding
Benyon, D., Mival, O. & O'Keefe, B. (2012)
Blended spaces and digital tourism
Evaluating human-machine conversation for appropriateness.
Conference Proceeding
Webb, N., Benyon, D., Hansen, P., & Mival, O. (2010)
Evaluating human-machine conversation for appropriateness. In Proceedings of the Seventh conference on International Language Resources and Evaluation (LREC'10), 84-91
Evaluation of complex, collaborative dialogue systems is a difficult task.Traditionally, developers have relied upon subjective feedback from the user,and parametrisation over...
Wizard of Oz experiments for Companions.
Conference Proceeding
Bradley, J., Mival, O., & Benyon, D. (2009)
Wizard of Oz experiments for Companions. In Proceedings British HCI 2009, (313-317
Wizard of Oz experiments allow designers and developers to
see the reactions of people as they interact with to-bedeveloped
technologies. At the Centre for Interaction Design ...
Landscaping personification technologies: from interactions to relationships
Conference Proceeding
Benyon, D., & Mival, O. (2008)
Landscaping personification technologies: from interactions to relationships. In Proceedings of the Conference on Human Factors in Computing Systems, presented at CHI 2008, Florence, April 2008 (3657-3662). https://doi.org/10.1145/1358628.1358908
Personification technologies are technologies that encourage people to anthropomorphize. These technologies try to get people to form relationships with them rather than simpl...