8 results

Responsive environments, place and presence.

Journal Article
McCall, R., O'Neill, S., Carroll, F., Benyon, D., & Smyth, M. (2005)
Responsive environments, place and presence. PsychNology journal, 3, 34-74
This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence in t...

A co-operative computer based on the principles of human co-operation

Journal Article
Clarke, A. A., & Smyth, M. (1993)
A co-operative computer based on the principles of human co-operation. International journal of man-machine studies, 38(1), 3-22. https://doi.org/10.1006/imms.1993.1002
Co-operation is presented as a technique for radically improving human-computer interaction with complex knowledge bases during problem-identifying and problem-solving tasks. ...

The place probe: exploring a sense of place in real and virtual environments.

Journal Article
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006)
The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techni...

Supporting design through the strategic use of shape grammars

Journal Article
Edmonds, E., Smyth, M., & Edmonds, E. A. (2000)
Supporting design through the strategic use of shape grammars. Knowledge-Based Systems, 13(6), (385-393). ISSN 0950-7051
This paper is concerned with the early processes of design, particularly in the context of spatial arrangements. We are interested in the strategies that a designer uses in or...

A framework for engineering metaphor at the user interface

Journal Article
Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000)
A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), (301-322). ISSN 0953-5438
Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situa...

Dialogues in Interaction Design: complexity, hybridity and the relationship between research and practice.

Journal Article
Smyth, M. (2010)
Dialogues in Interaction Design: complexity, hybridity and the relationship between research and practice. Digital Creativity, 21, 233-237. https://doi.org/10.1080/14626268.2010.538066
A brief overview of the field of Interaction Design is provided in order to contextualise the Create10 conference. The conference was held at Edinburgh Napier University in Ju...

TOUCH: Creating interactional artefacts in a physical world

Journal Article
Smyth, M. (1999)
TOUCH: Creating interactional artefacts in a physical world. Interfaces / the British HCI Group newsletter. , 17. ISSN 1351-119X
The maxim states that seeing is believing but that it is touch that determines reality. Instinctively we reach out to touch those objects that attract or perplex. Touch convey...

Design tools as agents of disclosure.

Journal Article
Smyth, M. (2000)
Design tools as agents of disclosure. Knowledge-Based Systems, 13(1), (27-35). doi:10.1016/s0950-7051(99)00049-0. ISSN 0950-7051
This paper investigates the nature and use of existing tools during a design task as a means of gathering information concerning practitioners' conception of that activity. Th...